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In the two years since we launched The Sims 4, we’ve heard from players on what they’d love to see added to the game. While we can’t always address these requests, we do take note of all of the feedback you've supplied, and what kind of experiences you are asking for. We know that the toddler life stage is an experience that many of you have consistently asked for, and it's very important to us that as we do it in a way that makes sense for The Sims 4, and feels right for our players.
Toddlers is something that has been in the works for a while, and I am really proud of the work that the team has put in to creating these adorable little Sims. I think you’re really going to love how interactive they are, so get ready for a lot of cute, heart-warming moments as your Sims help their toddlers to develop new skills through using flash cards; teach them to talk; have a dance party; and encourage them to go potty. Your Sims can also bond with your toddler by reading them to sleep, carrying them around the house, or babbling away about trucks.
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♥ The Sims 4 Gallery: Tamarliel
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Computer and recording specification:
♥ CPU: Intel® Core™ i7 - 6700K Processor
♥ Graphics: GeForce GTX 1060 6 GB
♥ Memory: 16GB (2 x 8GB) DDR4
♥ System Hard Drive: 1TB
♥ Secondary Hard Drives: 2 x 500GB
♥ Recording Software: OBS
♥ Audio Software: Audacity
Do your Sims long to leave the suburbs behind? Fulfill their dreams in the diverse city of San Myshuno, where they can discover exciting neighborhoods, move into a new apartment, check out fun festivals and more. In The Sims™ 4 City Living your Sims can experience the joys and challenges of sharing close quarters with other Sims. Work your way up from a starter unit to a penthouse as your Sims launch new metropolitan careers!
Explore the bustling city of San Myshuno. This densely populated city has enough unique neighborhoods to give your Sims plenty to explore. Get creative in the Arts Quarter or sing your heart out at the Karaoke Bar in the Fashion District. Head over to the Spice Market to shoot some hoops, or invite a few friends over to play video games after a long day at the office in Uptown.
The Sims is a life simulation video game series, developed by EA Maxis and published by Electronic Arts. It is one of the best-selling video games series of all time. As of September 2013, the franchise has sold more than 175 million copies worldwide.
The series was created by Maxis, before the series being moved to The Sims Studio between 2006 and 2008. The Sims Studio then reintegrated into the new EA Maxis label in 2012.
The games in The Sims series are largely sandbox games, in that they lack any defined goals (except for some later expansion packs and console versions which introduced this gameplay style). The player creates virtual people called "Sims" and places them in houses and helps direct their moods and satisfy their desires. Players can either place their Sims in pre-constructed homes or build them themselves. Each successive expansion pack and game in the series augmented what the player could do with their Sims.
The Sims 4 is a 2014 life simulation video game developed by Maxis and The Sims Studio and published by Electronic Arts. The Sims 4 was originally announced on May 6, 2013 and was released in North America on September 2, 2014 for Microsoft Windows. A Mac compatible version of the software was made available for digital download on February 17, 2015. There are currently no plans for a console release. The Sims 4 is the first PC game to top all-format charts in two years and sold 408,150 copies worldwide in the first four days. The game has received mixed reviews since its release.
The game has the same concept as its predecessor, The Sims 3. Players control their Sims in various activities and form relationships. The game, like the rest of the series, does not have a defined final goal; gameplay is nonlinear. The Create-a-Sim and Build Mode tools have been redesigned to allow more versatility when creating game content. Emotional state plays a larger role in gameplay than in previous games in the series, with effects on social interaction, user interface, and personality.