Unterstützt dieses Spiel, es fehlen noch 4. Stretch Goals.
Please support this Game, it still has 4. Stretch Goals.
The Town Extended ($300,000). This stretch goal seems pretty self-explanatory, and yet it’s the toughest one to explain. We’ve launched this whole campaign to make an extended version of the game after all, didn’t we? Thing is, it’s always possible to add more. More unique objects, more dialogue options, more questlines, more events happening around you. And it won’t be filler content either. Say, there are plot-dependent areas planned in the warehouse district; but what if you could also find caches and hideouts there? What if street NPCs had additional reactions to your activities? What if there were simply more questlines? You would become even more hard-pressed for time, sure, but we’ll balance it. The Town is a finished place, but we can always improve it intensively, adding more small locations, hidden corners, nooks and crannies. Also: more quests, more NPCs—more content in general.
The Steppe Extended ($350,000). The Steppe is rather poor in terms of content right now, and that makes sense, since the plot of Pathologic takes place mostly in a single location, the characters being unable to leave The Town. While we don’t intend to change that, we can sneak in some loopholes, inviting the characters to explore new and fresh locations in the steppe (close to The Town, of course). It can even lead to them having new activities there. That also obviously means more quests, more steppe NPCs, more weird creatures, and generally more steppiness.
Lucid Dreaming ($400,000). Thoughts and ideas are an important part of Pathologic, and it’s known that the Plague “speaks to its victims, scrutinizing them”. We would like that to become an even more prevalent motif, adding dreams in form of interactive exper…