This place looks so much like Endor, I'm half-expecting two logs to come swinging out of the trees to crush my head.
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Donkey Kong Country is a 1994 platforming video game developed by Rare and published by Nintendo for the Super Nintendo Entertainment System. It was first released in November 1994, and under the name Super Donkey Kong (スーパードンキーコング Sūpā Donkī Kongu) in Japan. The game was later re-released for the Game Boy Color (2000), Game Boy Advance (2003), Wii Virtual Console (2007), Wii U Virtual Console (2014), and New Nintendo 3DS (2016) with a perfect pixel mode.
The game is set on "Donkey Kong Island" and centres around Donkey Kong and his nephew Diddy Kong, who must recover their stolen hoard of bananas from King K. Rool and the Kremlings. Development of the game first began shortly after Rare's Tim and Chris Stamper ran experiments with a Silicon Graphics workstation, rendering realistic 3D sprites. Nintendo became interested in Rare's work and soon acquired 49% of the company which culminated in the production of a new title using Alias and SGI technology for the SNES console. The Stamper brothers expressed an interest to create a standalone Donkey Kong game, and assembled a team of 12 to work on the game over an 18-month development cycle.
Donkey Kong Country is the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto, the character's original creator. It was directed by Tim Stamper instead, although Miyamoto was still involved with the project. Following an intense marketing campaign, Donkey Kong Country received critical acclaim and more than nine million copies were sold worldwide, making it the second-best-selling SNES game.
Donkey Kong Country is a platform game where players must complete forty different side-scrolling levels (forty-one in the Game Boy Color version) and recover the Kongs' banana hoard, which has been stolen by the Kremlings.
Donkey Kong Country was very successful upon release in November 1994, receiving critical acclaim and high praise in retrospective reviews, with an 89 percent approval rating at the review aggregator GameRankings. Many critics consider that Donkey Kong Country "saved" the Super Nintendo Entertainment system from the growing influence of rivals such as the new PlayStation and the rising popularity of the Sonic the Hedgehog series.
After selling nine million units, Donkey Kong Country became the second-best selling SNES game. Rare's re-design of the Donkey Kong character would then become a standard for all future Nintendo games featuring him, including his appearances in the Super Smash Bros. series and various Mario Kart games. Furthermore, Donkey Kong Country's popularity managed to extend its own series - following up with a sequel, Donkey Kong Country 2: Diddy's Kong Quest, which was released the following year to critical acclaim. The character of Diddy Kong also gained enough popularity to spawn his own game, Diddy Kong Racing was released for the Nintendo 64 in 1997.
Wikipedia contributors. Donkey Kong Country. Wikipedia, The Free Encyclopedia. August 31, 2016, 06:51 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Donkey_Kong_Country&oldid=737012188.