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Video title:

Cannon Shooting ► Godot Engine Tutorial ► Part 1/6

Upload date:

January 1 2017

Uploaded by:

IvanSkodje

Video description:

In this part, we are creating a cannon that shoot cannon balls. There will be a lot of tips and tricks - hope you will find some of them useful. The goal of this tutorial series is to show you how you can create your own cannon (gun) that shoot cannon balls (bullets), while handling your own physics, adding animation, and interacting between bullets and enemies, letting enemies take damage and update their own health bar. 00:05 - What we aim to get out of this tutorial series 00:34 - Previewing the end result (approx.) 02:23 - Creating our Main Scene 02:48 - Creating our Cannon Scene 03:24 - Why we use the .tscn format 03:44 - Importing and adding Sprite 04:43 - Adding CollisionPolygon2D 06:05 - Starting with our Cannon Script 06:56 - Explaining 'export' in GDScript 07:08 - Creating the Cannon Ball (Bullet) Scene 09:28 - Bug in the FileSystem 10:39 - Back to the Cannon Script 12:52 - Why we should add bullet to parent 16:19 - Creating our first setget function 20:36 - Adding Input event checks 22:58 - Adding a forced delay between bullets 28:23 - Important to note when editing instances(...) 28:56 - Testing our scene 29:18 - Adding a Rapid Fire function 29:44 - Disable collision between cannon and balls 31:30 - Wrapping up for this part Asset Files ►https://mega.nz/#!FZNgWTxa!0uxUpRlbkj1iRwTGgF82ZITHZeG1TybimnH9qPCtFe8 Project Files ► https://mega.nz/#!gAlxHSJL!osje0EdtOM5CQPBgxNj_oTW-0YrLoqfE9by0nCoDoJ4 Contact Information: Web-Site ► http://ivanskodje.com Twitter ► https://twitter.com/IvanSkodje GitHub ► https://github.com/Tybobobo Background music provided by Teknoaxe: ► https://youtu.be/Tbk2LUDZ5T8 --- HASHTAGS --- #Godot #Engine #GDScript #Tutorial #Guide #Demo #Introduction #Ivan #Skodje #Example #Help #Implement #Implementation #Integration #Algorithm #Sprite #Bitmap #Code #Coding #Program #Programming #Game #Development #Developer #Nodes #Scene #Tree #Project #Files #CollisionPolygon2D #Layer #Mask #Collision #Physics #KinematicBody2D #Bullet #Delay #Input #event #is_action_pressed #SFX #Sound #effect #animation #animationplayer #anim #play #camera #shake #camerashake #shoot #shooting #cannon #ball #bounce #normal #Vector2

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