When the souls series was first shown to me it was Demon’s Souls almost ten years ago. Little did I know that would lead me to concurring the Lords of Cinder, toasting victories with Siegward, and trying to avoid the hackers that plague the Dark Souls multiplayer servers.
But when I saw Demon's Souls. I’m gonna just call it Demon Souls, it’s just better.
But when I saw DEMON Souls I didn’t think much of it, a super hard game that only exists to kill and frustrate you, yeah, no, I’m good.
But as the years passed by stirs grew in the hearts of gamers, whispers echoed across the release schedules. “Do you even praise bro?” At the time I had no answer for this, I’d never given the souls games much thought during the years since Dark Souls’ first release in October of 2011. It wasn’t until the Game Grump’s playthrough of Bloodborne that I actually gave this series a look. I started Dark Souls one, eyes shining and full of joy and wonder.
And I died, again, and again, and again, and again, and again.
So I quit for many years. Then it happened, in May this very year I did it. I beat the boss that had me stuck, after years of not touching the game.
And then it all clicked. I started having fun, the victories were worth the strife and the feeling of accomplishment was more than any game ever. And here brings us to Dark Souls 3.
When you first open Dark Souls 3 it gives you a huge speech, most if not all of which will make no sense until you meet each of the bosses and sumersault them to death. Dark Souls is a little bad at explaining things, your character, is given a name and skillset by you and there you go. You’re in the world, this leaves a lot of questions to be answered and like everything else in the game it’s not giving you it without a fight.
The gist is you are an unkindled, ash that failed to link the fire back in Dark Souls 1, brought back now to force the lords of cinder to link the fire and prevent an age of darkness in the hope of extendi…