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Video title:

RTS threaded pathfinding

Upload date:

September 9 2015

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Video description:

edit: Woops, misread the frame time which actually 2-3ms 96x96 grid, 100 patrolling entities, 1.5ms frame time. Still have a bit of memory allocation to clean up and further optimizations for larger grids, although 96x96 is as large as my game will ever need :)

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