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Video title:

Cannon Shooting ► Godot Engine Tutorial ► Part 2/6

Upload date:

January 1 2017

Uploaded by:

IvanSkodje

Video description:

We are continuing from our first part (https://youtu.be/9YMAogsxETc)! We are implementing bullet physics, improving existing code, and more awesome improvements! The goal of this tutorial series is to show you how you can create your own cannon (gun) that shoot cannon balls (bullets), while handling your own physics, adding animation, and interacting between bullets and enemies, letting enemies take damage and update their own health bar. 00:42 - Updating Display Settings 01:25 - Adding VisibilityNotifier2D 03:29 - Creating TileSet 07:09 - Exporting TileSet 07:31 - Adding TileMap to Main scene 07:39 - Changing node order 08:32 - Drawing our tiles 09:28 - Adding collision physics to ball 12:34 - Adding soundeffect to shooting 14:56 - Adding Camera Shake! 19:48 - Bigger is better! 20:32 - Results so far Assets ► https://mega.nz/#!FZNgWTxa!0uxUpRlbkj1iRwTGgF82ZITHZeG1TybimnH9qPCtFe8 Previous Project Files ► https://mega.nz/#!gAlxHSJL!osje0EdtOM5CQPBgxNj_oTW-0YrLoqfE9by0nCoDoJ4 Result Project Files ► https://mega.nz/#!pBE1xKRI!iwS8G6lCDVOGKR6-OH0EsTn8zLrZMzU7QQZW_A8pKU8 Contact Information: Web-Site ► http://ivanskodje.com Twitter ► https://twitter.com/IvanSkodje GitHub ► https://github.com/Tybobobo Background music provided by Teknoaxe: ► https://youtu.be/Tbk2LUDZ5T8 --- HASHTAGS --- Godot Engine #GDScript #Tutorial #Guide #Demo #Introduction #Ivan #Skodje #Example #Help #Implement #Implementation #Integration #Algorithm #Sprite #Bitmap #Code #Coding #Program #Programming #Game #Development #Developer #Nodes #Scene #Tree #Project #Files #CollisionPolygon2D #Layer #Mask #Collision #Physics #KinematicBody2D #Bullet #Delay #Input #event #is_action_pressed #SFX #Sound #effect #animation #animationplayer #anim #play #camera #shake #camerashake #shoot #shooting #cannon #ball #bounce #normal #Vector2

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