As Kyle sleepwalks through the storied Capcom classic, Nick tantalizes us with tales of his erstwhile Mega Man ability. Hey, Nick! Next time you have a preternatural ability with a well-loved series of high profile games and you work on a view-starved let’s play series for years on end, how about you TRY MENTIONING IT FOR GOD’S SAKE?? Oh hey never mind, how about the fact Kyle apparently knows a guy who works at Screw Attack and he never got us an in?! These guys! Seriously! Haven’t you heard of networking?! WE DESERVE TO FAIL!
Trouble Planet gets sauce:
Strider 2, released in Japan as Strider Hiryū 2 (ストライダー飛竜２ Sutoraidā Hiryū Tsū?), is Capcom's 1999 sequel to the original Strider. The game is actually the second sequel to Strider produced, following the U.S. Gold-produced Strider II released in 1990, a game with which Capcom was not directly involved. The Capcom-produced Strider 2 makes no references to the western-only Strider Returns. The game was released for arcades in 1999 and was ported to the PlayStation in 2000.
While the graphics in Strider 2 now consist of 2D character sprites overlaid over 3D backgrounds, its gameplay remains similar to its 2D side-scrolling predecessor. The controls consists of an eight-way joystick and three action buttons. The playable character Strider Hiryu can now perform new actions in addition to the ones he had in the first game. Hiryu can walk, jump, crouch, slide, and climb walls and ceilings like he would in the original game, as well as dash by pushing the joystick left or right twice, do a double jump by pressing jump in mid-air, and do a backward somersault jump while sliding. When climbing a wall, Hiryu can perform a thrust jump by holding joystick away from the wall and pressing the Jump button. Added to his regular sword attack, Hiryu can now do a "Savage Slash" technique in mid-air by pressing the joystick down and up in mid-air. In addition to the Attack and Jump buttons, the player can power-up their character by pressing the "Boost" button if they have at least one Boost item in stock. While in Boost mode, Hiryu can shoot Plasma Waves with his sword for a limited period until the Boost gauge under Hiryu's life gauge runs out. Throughout the game, the player can pick up power-up items such as health replenishments and extensions, a cypher extension, and additional boosts. The player can obtain various miscellaneous point items based on other Capcom games, such as the Yashichi and the Sakichi symbols from Vulgus and the "zenny" coins from Black Tiger and Forgotten Worlds, that will increase the player's score.
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