Music by Soundimage.org, created by Eric Matyas.
I probably didn't explain myself all that clearly, but I wanted to create a discussion about the topic of player choice and how it is applied in my games. I strongly dislike the notion of a player playing my game, reaching the end, and being forced into a singular canonical ending, which is why there are none in my game world.
What kind of story telling do you prefer? Ones that guide you along a set path or open, branching ones with countless stories to tell based on your actions?
I'd kind of like to do more videos like this, but I'd really appreciate your guys' thoughts on it. If I do another video like this, I may go into greater detail and tell actual stories to you that probably won't get covered for some time, but are among my favorites in the gaming world of AoD.