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My original plan was to do some Brotherhood quests until I could get Vertibird Signal Grenades to make the trips back and forth through the Glowing Sea a bit easier, but I ended up getting the Fire Support glitch (the one where Danse only says "Check your fire, we've got hostiles!" even after you've cleared the area and you can't complete the quest normally).
You can get past the glitch without console commands if you haven't finished the Molecular Level quest (which gives you the option to tell Danse about the signal interceptor; he'll ask you to join first, which you have to refuse, then talk to him again and you should get the standard dialogue for the end of Fire Support), but this means I'll have to walk back and forth through the Glowing Sea during the mission.
I did notice that I didn't get the glitch when I tested the backup save from before following Dogmeat to Fort Hagen, but I didn't want to lose the Sharp leg piece I got there, so I'll just plow on through, glitch and all.
So, on with the main quest. Might as well bring along Curie since I'll be able to get her new body right after Dangerous Minds is completed.
Also, I go ahead and advance the Diamond City Blues quest a bit so I can finish it on the way back. I won't bother bringing Paul along, since I just want the drugs (namely the Psycho).
Game: Fallout 4
Platform: *PC* / XOne /PS4
Developer: Bethesda Game Studios
Publisher: Bethesda Softworks
Recorded with Elgato Game Capture HD60 Pro
Windows 7 SP1 64-bit
GTX 970 FTW+
Corsair Vengeance 2x4GB 1600GHz
Gameplay and Editing By: Wolfwood824
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