Here are some interesting facts, about the awesome arcade/console game!
Time Crisis II was released utilizing Namco's System 23 arcade board in 1997, and was ported to PlayStation 2 (with enhanced graphics and polygon textures) in 2001. The game utilizes the foot pedal system, just like Time Crisis, where players can shoot or hide from enemy fire. One modification to the hide and attack system was the "crisis flash" system which alerts the players whether or not the enemy's attack would cause a direct hit, a feature not present in its first predecessor, Time Crisis. When pressing down on the pedal, the player comes out of hiding, being able to shoot the enemies. Releasing the pedal puts the player behind cover to avoid critical bullets and reload the weapon, though the player cannot shoot whilst hiding. Certain sections of the game give players a machine gun with unlimited ammo.
In 1997, NeoDyne Industries announces plans for a "StarLine Network" of 64 satellites that will unify the communications of all continents. However, V.S.S.E. agent Christie Ryan discovers that the company's real plan is to launch an experimental nuclear satellite into space and sell it to the highest bidder. While attempting to escape with a suitcase full of incriminating data, she is exposed and barely manages a getaway. NeoDyne agent Jakov Kinisky and his mercenary troops track Ryan to her safehouse and abduct her just as a V.S.S.E. extraction unit consisting of agents Keith Martin and Robert Baxter arrive. They pursue Kinisky to a canal, where he tries to escape on an armed speedboat. Keith and Robert pursue him and force the boat to crash, killing Kinisky. They retrieve his case and learn the satellite is to be transported via train at a rural station.
What memories, did you guys have playing, this awesome arcade game?
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