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Video title:

Quick and Easy Animation State Handling in Godot Engine

Upload date:

May 5 2017

Uploaded by:

IvanSkodje

Video description:

A quick and simple way to handle your own animation states for playing multiple animations in queue. 00:07 - Setting up the main scene 00:25 - Adding Sprite 00:42 - Adding the AnimationPlayer 01:01 - Creating three animations 02:35 - Tip about looping animation 02:53 - Scripting the Animation State 03:01 - Using enum 03:27 - Connect signal with the AnimationPlayer 04:27 - Adding anim_state variable 04:49 - Why we use enum 05:01 - Adding func on_anim_finished() 06:24 - Explaining how the animation state runs 06:35 - Playing the animation 06:51 - Storing get_node to a var 07:13 - Setting the anim_state back to null Project Files ► https://mega.nz/#!Uc0V1YaZ!rcXi-kynFN1pFXS2sdMJMB61-YfgWGQtLdJ-5VeaHsw Contact Information: My Web-Site ► http://ivanskodje.com Twitter ► https://twitter.com/IvanSkodje Twitch ► http://twitch.tv/tybobobo Vidme ► https://vid.me/IvanSkodje GitHub ► https://github.com/Tybobobo Background music provided by Teknoaxe: ► https://youtu.be/Tbk2LUDZ5T8

Total views:

15