Why Did Disney STOP Making 2-D Animated Films?

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  • Dtoons reply Actually, Rapubzel is one of their most expensive films because it was in development longer than most of their films.
  • Gabriel_E_B reply There are a couple of things that make 3d animation more industry friendly. One way it does that is by having a clear pipeline in which different people work on different aspects of the movie sometimes at the same. It also allows for people to work in one field rather than all of them together (Sounds confusing lemme explain). 3d animation is like stop motion animation, so there are the people who create the puppets, the people who move them, the people who work on the lighting and the people who work on the camera(a bit simplified). Each one of these people can master their own aspect and work towards finishing it simultaneously and do their part of the job to the best of their ability (more about the 3d animation pipeline see https://www.youtube.com/watch?v=5CbG0d_tnSg). In 2d animation on the other hand you have to be kind of a jack of all trades.It's also very problematic to put a whole lot of people into this process. 2d animation is just a slow and painful process and there is no...more tech that can make it easier or more approachable from a company standpoint. in 3d as long as you have the models you can hire some cheap animator to move them around which makes it o much more approachable. in 2d even if you have the character design a person has to be capable of drawing that character from different angles and positions. Shading and colors are done automatically in 3d the only thing needed is place the camera and the lighting and it does the work for you.in 3d animation you can literally throw out the whole studio and hire a new one and give them the old assets and it could keep functioning normally in production. In addition 3d has been proven to be a success again and again. it brings money in. that's what matters to most. That's why so many stupid ideas for 3d come out like the troll movie, angry birds movie, emoji movie... it's simpler to call it a movie and promises more money. Now even though it is easier on paper, making 3d films that are good is no easy task. In fact most films and series fail miserably in doing so since they disregard the quality needed to put into it and think the computer is gonna do it for them. to put it in perspective 2d is like trying to create a house from raw materials. it is building it up and it allows you a lot of freedom but it's really hard to create consistency. 3d is like taking A really boring house and trying to create a dream home. it's easier to sell it off as finished but requires a lot of effort to be as freely built as the 2d house. hope this helps, I might have made this a tad confusing. Happy holidays.
  • uncomfyspecs reply Princess and the frog was amazing but it flopped so when Tangled earned big time they just stuck with the "winning" formula. Shallow stories with likable characters and cute side characters with catchy songs and you have a hit. I miss the grittiness of hand drawn animation especially the villians. When you compare the hand drawn villians like Ursula, the voodoo guy from princess and the frog, Hades and the others to the villians in Tangled and Frozen, the hand drawn ones for me were more sinister looking and just visually more interesting.
  • Mermayhem reply Excellent points
  • pastelpistol reply Wow, didn't expect you to be on the front page for me paleo ^u^ I follow you on YouTube too, and I'm glad to have already found a channel I'm familiar with here!
  • DuelingDuelistDrew reply Hi Paleo, I am glad your on other platforms other than YT!
  • GradientGripz reply Hi Paleo, Sick video. Glad your on other platforms other than YT!
  • JadeJicama reply The other big reason I think Disney stopped doing hand drawn is because of Pixar, in general, but also because they think animating in 3D is cheaper and less time intensive. It can be, but that's not always the case. The Pixar thing is: Disney saw how many people loved Toy Story 1 & 2 and Bug's Life, and mis-applied the reaction of the fans to the fact that the movies were done in 3D, as opposed to being good movies with impressive stories.
  • Fighting_Zenith reply I think that the whole notion of hand-drawn animation being "just for kids" is bullshit. Never mind John Hubley's Rooty Toot Toot, John Halas and Joy Bachelor's take on Animal Farm (underrated), Rene Laloux' body of work, the highly overrated Martin Rosen, Jimmy Murakami's Where the Wind Blows, anything Ralph Bakshi did before Wizards, South Park before it started taking itself seriously, early Simpsons, Beavis & Butt-head, Daria, or Ren & Stimpy. Independent 2D animation thoughts: I will give Tomm Moore credit for having a unique style, but he tries too hard to be like The Illusionist. Nina Paley is nothing more than a straight-up rehash of Newgrounds' Joey Blanchette (Legendary Frog), complete with badly-done tweening, incessant talk, boring staging, and inappropriate music. It kills me that the likes of Mark Kausler and Natalie Belton are praising this overhyped hack over far more deserving Flash animators such as Karri Esala (Catoblepas), James Pierson, and Sunil Sital (Sunny GOES)...more. Finally, here's a quote from Go Nagai: "Having said this, the war experience surely affected my whole childhood and the formation of my personality. Even if I have not experienced any bombing or fighting, all the adults around me kept telling me horrible stories about the war, so I grew up with [the awareness] that my works should deliver a message of peace. I was particularly saddened when I found out that in many countries I was considered to be an author who loves to depict battles and destruction just for the fun of it. [] The reason why I depict the effects of war in my comics is because I strongly believe that a person should learn from childhood how war can be destructive and how much people and societies may suffer from it, just the same way I learned it from the stories of adults around me when I was a little child. If we raise a child telling him only the nice and happy things of life, he will be unable to cope with all the hardships he will inevitably meet in his adulthood; if he doesn’t know the devastating effects of violence and repression, he could […] cause incredible damage and suffering to the people around him. I guess this is one of the reasons why Japanese people, who have been raised for the last 60 years reading comics that some people abroad have labeled as hyper-violent, chose not to be involved in war after 1945 and have stated in their very constitution that they renounce war, as opposed to a country like the US, which has strong censorship against violence in animation and programs for children, but has been at war for most of its recent history." -Go Nagai in Egypt on war.
  • Calibri_Funtimes reply Great insight! Thanks for sharing!
  • jordan4ibanez reply I love it! Keep it up
  • akatheSkay reply Disney stopped because in a lot of ways pixar saved their asses, however it also created new problems. There is a stigma a lot of people have who believe any animation not trying to be realistic is childish. 3D not only created a new market for animation with shortcuts traditional 2D never had, but the skills are transferable as for some reason we want to make CG look so real the audience never questions what they're looking at. You can tell the same story now with animation or real actors and CG and the latter will always win when done right. Honestly? I believe a large amount of people just don't like to think with their entertainment, so giving people things which look real requires the least brain power to process what they're seeing. It's stupid, judgemental and petty, but guess what? So is most of the lowest common denominator: your audience
  • RubyBlack reply I love 2d traditional animation, allthough personally i create both 2d and 3d i just feel that by making it 3d it kills the magic of it a bit.
  • LMarucha reply So happy you joined vidme! I usually check vidme before youtube since finding unique content here is easier for me.
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