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How Overwatch Animation Conveys Character in First Person - Extra Frames
June 6 2017
First-person shooters need barebones animations that exist to serve the gameplay, but Overwatch has found a way to add personality flair to each of their characters even when all we see is a hand and a gun. Subscribe for more episodes like this one! http://bit.ly/SubToEC (---More below) __________ Watch Matt Boehm’s GDC talk about Overwatch animation! https://www.youtube.com/watch?v=7t0hLZd_8Z4 __________ Get your Extra Credits gear at the store! http://bit.ly/ExtraStore Play games with us on Extra Play! http://bit.ly/WatchEXP ___________ Thanks for participating in this week's discussion! We want you to be aware of our community posting guidelines so that we can have high-quality conversations: https://goo.gl/HkzwQh Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_panel?c=UCCODtTcd5M1JavPCOr_Uydg&tab=2 ___________ Recommended Reading! Buy "The Animator's Survival Kit" Starter Book: http://amzn.to/1pf0W4I Buy "The Illusion of Life" Animation Book: http://amzn.to/1KAyEpk ___________ Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet Follow us on Facebook: http://bit.ly/ECFBPage Get our list of recommended games on Steam: http://bit.ly/ECCurator ___________ Featuring music from the Overwatch and Destiny official soundtracks.