After a while, I am back with another Let's play video. While everyone is still playing Resident Evil we are going to have a look at a little older game but with amazingly done controls - Zombi U on Wii U.
Developers did a really nice job with this one, using the full potential of the Wii U gamepad.
But am I going to shit my pants today? Let's find out.
Enjoy and thanks for watching!
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ZombiU (known as Zombi on platforms other than the Wii U) is a first-person survival horror video game developed by Ubisoft Montpellier for Wii U, PlayStation 4, Xbox One and Microsoft Windows. The game was a launch game for the Wii U console, first released in North America on November 18, 2012, and later in the PAL regions on November 30, 2012, and in Japan on December 8, 2012. The player assumes the roles of various humans during the game, as they attempt to survive a zombie apocalypse in London. It is also packaged with the Wii U ZombiU bundle; along with the Wii U Pro Controller, the special ZombiU art book, a digital copy of Nintendo Land, and the contents of the Wii U Deluxe Set.
The game was ported by Straight Right and Tantalus Media to Windows, Xbox One and PlayStation 4 and released digitally as Zombi on August 18, 2015.
Zombi U is a first-person survival horror game set in London, in which the player assumes the role of a random survivor in a zombie apocalypse. The player collects various items and weapons used to fight and kill zombies that are located or looted from different areas. If the player's character is killed by a zombie (which can occur with a single bite), the character will permanently die and the player will then take the role of another random survivor. The previous character will become a zombie, whom the player must kill in order to reclaim his original inventory. If the player has Miiverse enabled, it is possible that other players' characters will also appear as zombies carrying the items they had collected. The player can also tag clues and hints onto walls that other players can see when they're on their own adventure.
The game's controls extensively use the features of the Wii U GamePad. During normal play, the touchscreen is used to manage the player's inventory and displays a mini-map of the immediate area, which shows the player's location and nearby items. The touchscreen is also used for context-sensitive actions, such as barricading doors or hacking combination locks. The Wii U GamePad gyroscope, which allows the controller to sense its rotation and tilt in three-dimensional space, is also utilized: while viewing the touchscreen, the player may move the controller around in space to focus on and scan different areas of the area in order to find items. While performing any of these actions, the perspective on the television switches to a fixed third-person view, showing the player character and the surrounding area. In this state, the player is vulnerable to attack and must watch both the Wii U GamePad touchscreen and the television screen in order to avoid potential harm.
The concept of the game was initially derived from a prototype game known as White Rabbit. The game involved the player shooting at rabbits (similar to Ubisoft's own Rabbids), who charge at the screen and attack the player. The idea for rabbits as the antagonists was canceled due to conflicts between the developers and Ubisoft. The prototype was later developed into actual game Killer Freaks from Outer Space, which involved small Rabbid-like aliens in place of the rabbits, but otherwise using the same formula. When shown at the Electronic Entertainment Expo 2011, the game received mixed reviews, with praise going to the originality but criticism for the bulky controls in contrast with the fast gameplay. Relying on a slower gameplay style, Killer Freaks from Outer Space was re-developed into what would become ZombiU, a remake of the original Zombi game from 1986.
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