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Video title:

Player Controller with KinematicBody2D in Godot Engine 2.2+

Upload date:

January 1 2017

Uploaded by:

IvanSkodje

Video description:

Demonstrating a simple player controller using a KinematicBody2D. NB!: You need to be using version 2.2 or greater. Link to recent builds provided below. 00:00 - Introduction 01:59 - The TileMap we are using 03:12 - Creating the Player Node 04:01 - Camera for the Player 04:59 - Adding Collision on the player 05:32 - Creating the Player Controller with KinematicBody2D 13:57 - Implementing Jump 15:51 - Improving Jump 19:18 - Tweaking the Acceleration on horizontal movement 19:59 - Wrapping Up Read the Full Guide ↣ http://ivanskodje.com/node/12 GitHub Demo↣ https://github.com/Tybobobo/Player-Controller-with-KinematicBody2D Project Files ↣ https://mega.nz/#!9MFm3LhY!2rSdOLutXVEzomVIsNDGvCgDTNXvesW9mtKDe9YuKXg Get (2.2 or greater) Godot Engine ↣ https://archive.hugo.pro/godot/ Razvanc-r made the Sprite for me ↣ https://razvanc-r.gitlab.io/ Contact Information: Web-Site ↣ http://ivanskodje.com Twitter ↣ https://twitter.com/IvanSkodje GitHub ↣ https://github.com/Tybobobo Background music provided by Teknoaxe: ↣ https://www.youtube.com/user/teknoaxe --- HASHTAGS --- Godot Engine #GDScript #Tutorial #Guide #Demo #Introduction #Ivan #Skodje #Example #Help #Implement #Implementation #Integration #Algorithm #Sprite #Bitmap #Code #Coding #Program #Programming #Game #Development #Developer #Nodes #Scene #Tree #Project #Files #Player #Controller #Rigidbody #KinematicBody #Kinematic #Rigid #2D #version #2.2

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