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Video title:

Player Controller with RigidBody2D in Godot Engine 2.2+

Upload date:

January 1 2017

Uploaded by:

IvanSkodje

Video description:

Demonstrating a player controller with RigidBody2D. This is more complex than KinematicBody2D! NB!: You need a recent build since Godot Engine 2.1 (current stable build) does NOT support the features we are using. Link to recent builds provided below. 00:00 - Introduction 01:02 - Creating Main Scene 02:02 - Creating Player Scene 04:12 - Instancing Player into Main Scene 04:37 - Disable rotation on player 04:50 - Creating player and character script 14:55 - Tweaking gravity and movement 15:34 - Implementing Jump Read the full guide ↣ http://ivanskodje.com/node/16 (Start) Project Files ↣ https://mega.nz/#!hdFRVDLT!RDA-CTnanLLRQ8X9n54h6SuvYJygw5-8Eg7o3GlOEKU (End) Project Files ↣ https://mega.nz/#!INljUJwR!KZ6Sbg_kMUVyDdtTeBwkovC4ZTWFYjuQf7TrAoI7_00 Get a recent Godot Engine ↣ https://archive.hugo.pro/godot/ Razvanc-r made me the Sprite ↣ https://razvanc-r.gitlab.io/ Contact Information: Web-Site ↣ http://ivanskodje.com Twitter ↣ https://twitter.com/IvanSkodje GitHub ↣ https://github.com/Tybobobo Background music provided by Teknoaxe: ↣ https://www.youtube.com/user/teknoaxe --- HASHTAGS --- Godot Engine #GDScript #Tutorial #Guide #Demo #Introduction #Ivan #Skodje #Example #Help #Implement #Implementation #Integration #Algorithm #Sprite #Bitmap #Code #Coding #Program #Programming #Game #Development #Developer #Nodes #Scene #Tree #Project #Files #Player #Controller #Rigidbody #Rigid #2D #version #2.2 #integrate #forces #integrate_forces #apply_force

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