Join Juno on his quest to kill all bugs! (and I guess save some koalas...)
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Jet Force Gemini
Genre(s) Third-Person Shooter, Action-Adventure, Platformer
Jet Force Gemini is an early example of a console shooter. Back in the N64 era, shooters were much more common on PC's than on consoles. Really it wasn't until Goldeneye and Perfect Dark that console shooters really became a thing. And a few years after Goldeneye, Jet Force Gemini came out.
I'll admit right now that I've never been a fan of the N64 controller, especially when it comes to shooters. The layout of the controller perplexes me, especially since you have to hold it in the middle with your left hand, effectively making the D-pad and left bumper absolutely useless. However, the N64 was one of the first consoles to have an analog stick, so I can't complain too hard. When it comes to this game though, I did have a heck of a time controlling it...
Before I get much further though, what is Jet Force Gemini all about? Well it's a space adventure game wherein you take on the role of Juno and his sister on their quest to save a bunch of space koalas from evil space ants. Pretty straightforward stuff. The levels are fairly interesting for the era, and the weapons seem decent. My main beef however, as you can guess from my earlier comments, are the controls. This game is really hard to control and aim effectively. Perhaps its the fact that I'm used to modern control schemes, but I really did not like the aiming in this game.
Essentially, you have to hold a button on the controller to initiate aiming, the targeting reticle then becomes controllable using the analog stick. If you move the stick around the reticle moves in that direction. However, the reticle also gets sucked back to the center of the screen if you let go of the analog stick. So this basically means you have to hold the analog stick very steady in a very specific position if you want to aim at something. It's very hard to explain, but suffice to say, it's pretty tricky.
... continued at letsplay1001.com ...