Today we play some Kid Kool. This is a Mario-esque platformer with some REALLY ANNOYING MOMENTUM MECHANICS built in. Oh my goodness, they were something else. Absolutely infuriating.
Other than that, it seems like a pretty average platformer that could keep you entertained but wouldn't blow your mind to smithereens.
It has a cool day/night system though, and a backpack fuzzle monster that is pretty neat, but everything else just kind of feels generic. I think it is the art specifically that turns me off, which is not something I usually say (I'm all about function before style, and having a game play better than it looks is more important to me.) But this style just feels weak and flat, like it was done up in MSPaint.
---[ Wikipedia Description ]---------------
Kid Kool and the Quest for the Seven Wonder Herbs, known in Japan as Kakefu Kun no Jump Tengoku: Speed Jigoku (Japanese: カケフくんのジャンプ天国 スピード地獄 Hepburn: Kakefu Kun no Janpu Tengoku: Supīdo Jigoku?, lit. "Kakefu's Jump Heaven: Speed Hell"), is a video game released for the Nintendo Entertainment System in 1988 by Vic Tokai. The game's main character is based on Kenji Sagara (相良 健治 Sagara Kenji?), a popular Japanese child actor who was extremely famous in the 1980s. Cover art illustrated by Lawrence Fletcher.
Kid Kool is also one of the games featured in the Japanese Show GameCenter CX.
Kid Kool is a platform game akin to the Mario series. There is also a small red creature, "Wicky", that the player can carry, which will eliminate enemies when thrown.
The main character is on a quest to obtain seven herbs needed to help cure a king from an illness. The game will gradually progress from "day" to "night" modes as a timer counts down, with each cycle taking one hour in play time. There are multiple endings to the game, with the ending gained based on the time taken to complete the game. These range from the king having died if the player takes more than three hours, to being given four other rewards, starting with a bag of money for the fourth best ending, a bag of gold and a high position in the kingdom for the third ending, a chest of gems and the princess for the second ending, and finally a chest of gems, the princess, and the promise to rule the kingdom for the best ending.
The Vic Tokai game DecapAttack (Magical Hat no Buttobi Tābo! Daibōken in Japan) and Sega's Psycho Fox are part of the same family of games, sharing various control and design similarities.
---[ Squiggys Blog B-log Corner ]---------------
Hey friends! Welcome back to a classic episode of Squiggy Seven. This is an old one, so please excuse the lower-quality audio and the strangeness in my demeanor, I was still getting used to it!
This one comes from the first day I ever did of recording. I recorded five videos my first day, all Squiggy Seven, but didn't realize how long they would take me to edit. The sound editing when I started took me SO LONG because I was doing it all by hand, and it really held me back. As such, I only ended up editing four of the five before moving on to my glitch series and leaving this one behind.
Since I currently don't have a microphone, I am going through these old episodes and touching them up to release them. There will be a few more videos released like this in the meantime, from a few different series. Hopefully I'll have my new mic soon and we can get back to the new content!
#NES #BlindPlay #FIrstImpressions #NESFirstImpressions #SquiggySevenFIrstImpressions #Squiggs #KidKool #KidKoolNES #NESKidKool #KidKoolReview