If our world was like the world of this game, tiny human beings would run around naked, unable to speak, begging for food and crapping in litterboxes. They'd be roaming the streets, yelling at each other at night, and we'd have to get them fixed so they'd stop humping each other all the time.
Octotiggy on Facebook - https://www.facebook.com/Octotiggy
Octotiggy on Twitter - https://www.twitter.com/Octotiggy
Octotiggy on Vidme - https://vid.me/Octotiggy
Octotiggy on Twitch - https://www.twitch.tv/octotiggy/profile
Octotiggy on Reddit - https://www.reddit.com/r/Octotiggy/
Octotiggy on Instagram - https://www.instagram.com/octotiggy/
Octotiggy on Snapchat - https://www.snapchat.com/add/octotiggy
A few viewers have asked us how they can donate. We're surprised, but appreciate it a lot! Head over to https://youtube.streamlabs.com/octotiggy , you crazy-awesome person you!
Night in the Woods is a single-player adventure video game for Microsoft Windows, macOS, Linux, and PlayStation 4. It is developed by Infinite Fall, a studio founded by game designer Alec Holowka, and animator/illustrator Scott Benson. It is an exploration game focused primarily on story in which players control a cat named Mae, who recently dropped out of college and has returned to her hometown to find unexpected change. It was funded via crowdfunding platform Kickstarter, where it eventually earned over 400% of its US$50,000 funding goal.
In December 2013, Holowka and Benson, along with co-writer Bethany Hockenberry, released a companion game to Night in the Woods titled Longest Night. In December 2014, a second supplemental game was released, titled Lost Constellation.
As Mae, players run, jump, and learn other mechanics that allow them to explore Possum Springs, a town populated by various anthropomorphic animals. Benson describes the key actions for the player are "explore, converse, see and touch", while Holowka describes their approach as "narrative-focused" rather than "gameplay-first". Players will also make decisions that affect the course of the story, though Benson has said "It's more like 'do you hang out with this person?' Okay, cool. That person might not know you as well by the end of the game, but this person you hung out with, you're going to get to see their storyline."
Mae, an only child, has returned home to Possum Springs, where times have changed since the closing of its coal mines. Now living in her parents' attic, she discovers she possesses certain paranormal abilities, and uncovers a dark mystery that leads her into the nearby woods. Mae's friends include Bea, a cigarette-smoking alligator; Mae's best friend Gregg, a fox; and Gregg's partner, a bear named Angus. Paste describes the themes covered as "mental illness, depression, the stagnancy of the middle and lower classes, and the slow death of small town America."
Night in the Woods was announced on October 22, 2013, on Kickstarter. Holowka and Benson set a US$50,000 funding goal, which was reached in only 26 hours. The project eventually earned over US$200,000 in crowdfunding. The additional funding allowed Infinite Fall to hire animator Charles Huettner to create additional animations, and for Infinite Ammo and game developer Adam Saltsman to create a roguelike that is playable within Night in the Woods. While Benson believed adding further stretch goals would result in additional backers, Infinite Fall limited the amount of stretch goals to avoid scope creep. Benson names Chris Ware, Mike Mignola, Mary Blair and Richard Scarry as influences on his work on Night in the Woods.
Developer Alec Holowka is creating the soundtrack for Night in the Woods. A preview album consisting of four tracks from the game is currently available via Bandcamp. Holowka names DIIV as a big influence on the game's score.
Wikipedia contributors. Night in the Woods. Wikipedia, The Free Encyclopedia. February 22, 2017, 07:36 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Night_in_the_Woods&oldid=766805875.