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Video title:

Tool Script ►Cannon Shooting ► Godot Engine Tutorial ► Part 3/6

Upload date:

January 1 2017

Uploaded by:

IvanSkodje

Video description:

In this video, we are improving some existing code and spend most of our time implementing tool script - allowing us to see the path of our cannon ball from within th editor, as well as enabling it in-game. The goal of this tutorial series is to show you how you can create your own cannon (gun) that shoot cannon balls (bullets), while handling your own physics, adding animation, and interacting between bullets and enemies, letting enemies take damage and update their own health bar. 00:14 - Improving ball bounce math 01:10 - Improving conversion from degree to radian 02:15 - Implementing tool 04:50 - Explaining CanvasItem's draw & update 08:21 - Important to note when using tool 10:11 - Explaining why we use randomize() 13:37 - Recursive method for calculating Y 15:40 - Getting a float value when calculating with int 16:15 - A better explanation of why we use recursive Assets ► https://mega.nz/#!FZNgWTxa!0uxUpRlbkj1iRwTGgF82ZITHZeG1TybimnH9qPCtFe8 Previous Project Files ► https://mega.nz/#!pBE1xKRI!iwS8G6lCDVOGKR6-OH0EsTn8zLrZMzU7QQZW_A8pKU8 Result Project Files ► https://mega.nz/#!lYswCLAY!Qfk_5DFQRX78v_QJCIBK4tW7ryWw9TytsRAZL_nqTYM Contact Information: Web-Site ► http://ivanskodje.com Twitter ► https://twitter.com/IvanSkodje GitHub ► https://github.com/Tybobobo Background music provided by Teknoaxe: ► https://youtu.be/Tbk2LUDZ5T8 --- HASHTAGS --- #Godot #Engine #GDScript #Tutorial #Guide #Demo #Introduction #Ivan #Skodje #Example #Help #Implement #Implementation #Integration #Algorithm #Sprite #Bitmap #Code #Coding #Program #Programming #Game #Development #Developer #Nodes #Scene #Tree #Project #Files #Scenes #tool #script #get_node

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