Once again Joe and Nick tackle the Ludum Dare Game Jams entries from Richmond Virginia in this latest jam, Ludum Dare 39 - Running out of Power!
Find out more about RVA Game Jams on their Facebook page - https://www.facebook.com/groups/rvagamejams/
Play and follow each of the games with the links below!
Woundlings by David Byers - https://ldjam.com/events/ludum-dare/39/woundlings
Hell Train in Return to Planet Monster by Will Blanton - https://01010111.itch.io/return-to-planet-monster
The Problem with Putties by Jimmothy Sanchez - https://jimmothysanchez.itch.io/the-problem-with-putties
Blazing Races by Jeffalot - https://ldjam.com/events/ludum-dare/39/blazing-races
The Phototroph by Momin Khan - https://foolmoron.itch.io/the-phototroph
Crownless by Galan Montgomery - https://elanti.itch.io/crownless
Instant Replay Live is a gameplay channel featuring a slew of games from retro consoles like NES all the way up modern PS4 and PC games, hosted by Nick and Joe, two brothers who might just kill each other if they keep on doing this!
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Ludum Dare was originally only an Internet forum. The first competition—often referred to as "Ludum Dare Zero"—was held in April 2002, with 18 participants. Its popularity turned the focus towards the competitions rather than the forum. The time limit was subsequently increased to 48 hours, because 24 hours were decided to be too few. Since 2011 the competition has seen significant annual increases in numbers of game submissions, partly owing to the public awareness of Minecraft designer Markus Persson, who has participated seven times.
Until 2014, the event was very informal as the Ludum Dare team worked on it in their spare time. Due to the increasing number of contestants, long-time organizer Mike Kasprzak announced in September 2014 that he would attempt at setting up a business model allowing him to work full-time on the project. Charging for Ludum Dare is however "out of question", and money is currently exclusively raised through donations.
During Ludum Dare 35 in April 2016, an announcement acknowledged various issues regarding the game jam's rating system. In particular, it explained that some users had attempted to artificially boost their game ratings with alternate accounts. As a consequence of this problem, future Ludum Dare events were indefinitely cancelled pending a replacement website being constructed for hosting the game jam. This led to a community backlash, and the game jam in August 2016 went ahead regardless, organized by website administrator and long-time community member sorceress. In respect of the complaints previously raised, the community decided by referendum to forego the game rating phase after the game jam. So uniquely, there were no winners for that one event.
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