Let’s talk about Valve, the titan behind; Half Life, Portal, Team Fortress 2, CS:Go, and the Steam sharing service. This has become home to thousands of titles from across the years and has made Valve the go-to for any gamer with a PC.
So is it really hard to imagine Valve wanting to throw their hat into the hardware ring? In the past, gamers who wanted to game on the couch with mouse-based games like Civilization, the Sims, Roller Coaster Tycoon, Heroes of Might and Magic, and Turmoil were stuck with imprecise controller inputs if the game suported controllers at all.
(Valve realized this problem and developed this bad boy as a solution. Now, the first thing you, or at least I, noticed about this controller at first glance is it’s strange layout; the giant owl eyes that stare back. These are the Dual touchpads and were made to emulate a mouse in an effort to make Keyboard and mouse exclusive games such as Five Nights at Freddy’s possible to play in a living room scenario. The main features of this controller are the aforementioned pads and the two paddles built into the back that can be programed to be any button on the controller but default to X and A.)
But does it hold up to Valve’s lofty ambitions?
(Well the first notion you’ll have to eliminate from your mind is plug and play. Upon plugging this controller for the first time I was frankly confused. It moved the mouse, kinda. But wouldn’t let me move while looking with the right touchpad. Then I found out by reading the steam page that you have to launch steam in big picture mode to get full use of the controller and it’s many customizable options.)
(Okay, let’s see what options there are in here.)
The level of complexity here is insane, there are so many sliders and buttons and options that I have no idea what they all do. So I turned to the internet and found an HOUR long video detailing exactly what each slider does but I still couldn’t understand what ones I needed to move to make the cont…