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Video title:

[Project Peril] Clearance-based pathfinding

Upload date:

July 7 2017

Uploaded by:

Crayz

Video description:

This is how we determine if a unit is too big to walk in an area.. if the unit is size 5 and we center the unit on a grid point with a clearance value of 2, the unit’s bounds will extend onto unwalkable area, thus we prohibit the unit from entering any nodes who’s clearance value is smaller than the unit’s size. Learn about the algorithm here: https://aigamedev.com/open/tutorials/clearance-based-pathfinding/ Follow on facebook: https://www.facebook.com/aggressivegamingcom/ Learn more about Project Peril, the game I am developing: http://aggressivegaming.com/multiplayer-arpg-improved-pathfinding-multi-threaded-servers/

Total views:

34