Hear the beat! Do what you're told!
.wav (18.9MB): https://mega.nz/#!xhFhHbJZ!PzNVhf9uw3yjVplLpC89c8zdw9hbKTzWlMU6bRlgDDc
.mp3 (2.75MB): https://mega.nz/#!xlMQCYyL!GUgmbmvh8k8NpAGf0LR4ZmOOhB-EZY6Ay_nw8cbnozQ
FDS Box Art: http://imgur.com/a/Xg21W
So in honor of Specter of Torment finally launching on Steam, I decided to upload this track from an album I did a while back (Shovel Knight FDS). It isn't comprehensive, but it's basically whatever I wanted to port from VRC6 to FDS. I'll be uploading these on the side, in no specific order; these were already on YouTube, but I haven't posted these to Vidme yet, so...
I kept the logo for Plague Knight's Japanese logo in mind when designing this box art. In case it's hard to read, it reads トーメントのゴースト, or Tōmento no Gōsuto (Ghost of Torment). However, 8-4 decided to go for スペクターオブトーメント (Supekutā obu Tōmento) instead; a direct conversion to English to Katakana, much like with Shovel Knight proper and Plague of Shadows, though it makes sense.
This was basically me trying to figure out how to use the Zelda I bell in the main melody. It's actually been so long since this track has been ready that I honestly don't remember what went through my head when composing this. However, looking back at Shovel Knight FDS as a whole, one thing I did notice is that, despite what someone had pointed out during the Extra Mario Bros. FDS videos, the FDS channel was in fact used for the melody in the Disk version of Castlevania II. From what I understand, though, it was implemented poorly(?), making the NES version be the superior version (for once).
You can find the full album here:
.wav format (171MB): https://mega.nz/#!V4kiWDCA!mAPNsja4HYi6CClyRMQvC550P2PprdDwiHOoW3JgcxU
.mp3 format (93.9MB): https://mega.nz/#!gxdkwLoY!nfjJi7FnCWEAqLa6LM-vT7XI7hYSmGWMGasRPktkDwA