Welcome to the second part of Gothic 1. In today's episode we will manage to get inside the OLD CAMP and meet Diego, our only friend that we have meet so far.
This camp looks promising to explore and perhaps to loot !
Any hints and tricks on how to explore this camp ? I`m sure some of you guys played this game A LOT !!!
ABOUT GOTHIC :
War has been waged across the kingdom of Myrtana. Orcish hordes invaded human territory and the king of the land needed a lot of ore to forge enough weapons, should his army stand against this threat. Whoever breaks the law in these darkest of times is sentenced to serve in the giant penal colony of Khorinis, mining the so much needed ore.
The whole area, dubbed "the Colony", is surrounded by a magical barrier, a sphere two kilometers diameter, sealing off the penal colony from the outside world. The barrier can be passed from the outside in – but once inside, nobody can escape. The barrier was a double-edged sword - soon the prisoners took the opportunity and started a revolt. The Colony became divided into three rivaling factions and the king was forced to negotiate for his ore, not just demand it.
You are thrown through the barrier into this prison. With your back against the wall, you have to survive and form volatile alliances until you can finally escape.
One of the biggest RPGs with over 100 hours of gameplay
A large variety of weapons and spells for your character
A living world where people go to work, sleep, eat and fight to survive
The main character must complete quests and slay wild animals and monsters to earn skill points, which are used to increase basic attributes, improve skills, and learn trades. They are spent by finding the appropriate teacher. Several skills have only one "level" (Sneaking, Acrobatics), while the fighting skills (one-handed weapons, two-handed weapons, bows and crossbows) have two proficiency levels. If the Hero chooses to be a Mage (or joins the Swamp Camp), he will be able to learn Circles of Magic; of which there are 6. The main attributes are increased in 1 or 5 point increments, starting at 10 and capping off at 100. The cap can be surpassed with the use of potions.
The game places a special focus on the interactivity of the environment. For example, hunting wild animals can earn the player raw meat. This heals damage and can be sold. However, by using a stove or frying pan, the player may also choose to turn this into grilled meat, which heals much more effectively. Similarly, most of the activities other characters can be seen doing (playing musical instruments, stirring soup pots, urinating etc.) can be done by the main character as well (although with the exception of forging weapons these activities have little bearing on the game).
The game takes place in a medieval fantasy realm in which humans are fighting a losing war against the Orcs, a humanoid race. In order to fight back, the king needs to extract magical ore from mines, which can be used to forge more powerful weapons. Therefore he decides to send every man who has committed a crime to the ore mines.
To prevent the convicts from escaping he orders his 12 most powerful magicians to erect a magical dome over the mining colony. However, the Barrier goes out of control and grows large enough to cover the entire valley, trapping the magicians inside, and giving the convicts a chance to kill the distracted guards and take control over the colony. The king is thus forced to come to an agreement with the prisoners, trading goods for ore.