Hello guys! ♥
I am back with another ASMR let's play, today with second part of let's play of a game that I am completely obsessed with - Odin Sphere Leifthrasir (on PS4). Amazing story accompanied by beautiful visuals and entertaining gameplay are creating an addictive experience and I was not able to resit and had to show you.
So as always please sit back, relax and enjoy an amazing game while soft talking, this time I also have some controller sounds included! 🙂
Part 1: https://vid.me/cM32
Thank you all for your support and for watching. You are amazing.
I also finally decided to create new fcb page for my ASMR Channel. I am mostly going to post updates/new videos and stuff but feel free to also contact me/ask me anything or you can even start a new discussion 🙂
Thanks for watching!
If you wanna contribute for more videos:
Odin Sphere: Leifthrasir (オーディンスフィア レイヴスラシル Ōdin Sufia Reivusurashiru?, stylized as Odin Sphere: Leifþrasir) is the official HD remake of Odin Sphere. Developed by Vanillaware and published by Atlus, the game was released for the PlayStation 4, PlayStation 3, and PlayStation Vita.
Leifthrasir introduces several upgrades to the original game. While it remains the same at its core, it incorporates a large number of additions.
The player can customize their character through a Skill and Ability system. Each character has skills unique to each other (and a handful of shared ones) which the player can Level up and develop through the use of Phozons.
Characters are given Abilities which enhance different attributes for the character itself rather than their skills, as in increasing their running speed, getting shop discounts, take less damage, etc. These abilities are learned by using points earned purely through Leveling up (1 point per Level). Leveling up is no longer bound purely to eating food, as the player earns experience through defeating enemies. Food does however provide a large amount of EXP points, so the player is still encouraged to eat food regularly.
Combat remains basically the same except changes have made it most comfortable. The most notable of which is that characters no longer need the POW bar in order to attack (with the exception of Mercedes, whose bow regenerates in time instead of only being able to do so while empty). They are also all capable of guarding (only Gwendolyn and Cornelius had this ability on the original game). POW is instead used to use certain skills which demand a certain amount of POW (30%, 40% and so forth) and POW itself regenerates overtime.
New enemies and mid-bosses are introduced in the game, also a handful of enemies (both old and new) are capable of using potions in combat, which extends to bosses themselves. Also many of them have gained new attacks or have reworked mechanics. For instance General Brigan can no longer be injured unless his plates are dropped instead of taking minimal damage, or several bosses being capable of inflicting status ailments with much ease.
Boss battles have also been reworked. They feature two bars a small purple sub-bar and a large main bar. Once the main bar has been depleted, a fraction of the sub-bar is also depleted while the main bar is fully restored. In order to defeat the Boss, the player must deplete the main bar while their sub-bar is drained. Upon having their main bar depleted, the bosses will sometimes drop a potion at random along an amount of Phozons. Additionally they can also change their patterns depending on how depleted their sub-bar is. During the beginning of each character journey, depleting the main bar requires minimum effort, thus being able to accumulate potions and Phozons for an easier time. As the character progresses, depleting the main bar becomes more difficult thus they are not given as many benefits during combat, however the sub-bar is substantially easier to deplete.
Playable characters are capable of using skills to inflict ailments themselves. Gwendolyn's skills are Ice oriented and can freeze. Cornelius uses Electricity and can Dizzy foes. Mercedes can summon additional units to help her shoot more. Oswald controls Darkness. Velvet can inflict Burn.
Unique to Mercedes is a side-scrolling shooting game (akin to the Gradius games for example) in a handful of areas. Mercedes cannot use potions but can use skills, and recovers HP through consuming Phozons.