That's not snowboarding, it's falling down a mountain... with style!
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
SSX Tricky is a snowboarding video game, the second game in the SSX series published by EA Sports Big and developed by EA Canada. The game was developed under the working title SSX 2. The game is build on the previous SSX game. The game was released in 2001 for PlayStation 2, GameCube and Xbox and was later ported to the Game Boy Advance in October 2002.
Gameplay continues the same basic method introduced in SSX, with the main tracks being 'remixed' from the previous games and two new tracks, Garibaldi and Alaska. The important new feature added to the series are the Uber moves. If players are able to fill their boost bar to the maximum, they will be able to perform Uber moves which involve characters taking their feet off their board and doing over the top moves. If a player successfully lands an Uber move, they are given a short amount of time for infinite boost, which can be topped off by performing more Uber moves. Each player can perform five Uber moves, including a personal move if the character is using a board that matches their style. If a player successfully performs six Uber moves, spelling out 'tricky' on the boost bar, they will have infinite boost for the remainder of the level.
Also introduced in the game is a rivalry system in the World Circuit mode. If the player is friendly with another AI character, they will treat the player favourably. However, if the player ends up annoying other AI characters, generally by attacking them during the race in order to fill the adrenaline bar, they will become hostile towards players in future events.