Content: My gameplay will take us into the City Ruins as we complete the Resistance Camp Quests for the shop vendors, upgrade the Virtuous Contract sword and get ready to enter the Desert Zone.
Nier: Automata is an open-world action role-playing game set on a post-apocalyptic Earth thousands of years after the events of the original Nier. The player takes the role of combat androids from the YoRHa units across an open world environment. In addition to standard navigation on foot, using a special item can summon a wild animal the player character can ride, and in some scenarios a flying mech is available for fighting enemies. As with the previous game, during navigation in some environments, the camera shifts from its standard third-person view to an overhead or side-scrolling perspective. Some areas also include platforming puzzles requiring the character to navigate via jumping between platforms or over obstacles. The player can complete side quests for non-playable characters found in hub locations, where the player can also purchase items and consumables which recover health.
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Combat is action-based, with the player characters fighting enemies in real-time in a variety of in-game environments. During battle, the character can use light attacks—which are fast but weak—and heavy attacks—slow and more powerful. During combat, the player character can evade enemy attacks, and if a button press is timed right that character can gain temporary invulnerability and launch a counterattack which deals heavy damage. The character is also assisted by their Pod, a flying robot assistant which launches ranged attacks which can be customized, varying from simple gunfire to a heavy-hitting hammer attack. Characters can access four different weapon types in battle: short swords, long swords, bracers, and spears. When attacking, the character can alternate between both weapon types and attacks to create combination attacks. Attacks with different weapon types can also be charged up and launched for higher damage. Weapon Stories, a recurring element in both Nier and the Drakengard series, where weapons found around the world have stories attached to them, are also planned.