What if I told you that a "looter shooter" with 6 unique classes, procedurally generated maps, multiplayer hubs, competitive PvP arena came out two full years before Borderlands, and was headed by the creators of the Diablo series?
I'm now going to do my best at dissecting what Hellgate did right and arguably better than other first-person action RPGs like Borderlands, Shadow Warrior 2 and Destiny, while I also do a bit of sleuthing to see why it failed to grasp the attention, reception and audience it deserved.
1:25 - Hell-o World
4:21 - Innovation & Deviation
8:21 - Why the Game Failed
11:42 - The End of Hellgate: London?
HOW TO PLAY:
The only readily available place to purchase the game I know of is either eBay or Amazon:
If you want to download the official patches for the game, go here:
Check out the fan-made London 2038 revival project here:
Chaos by Gunnar Olsen
Discovery Hit by Kevin MacLeod
New Phantom by Silent Partner
Search And Destroy by Audionautix
Controlled Chaos - Supernatural Haunting by Kevin MacLeod
Dark Times by Kevin MacLeod
They Might Not by Puddle of Infinity
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