A deep space journey into the world of multi-colored... things...?
Check out the website: http://letsplay1001.com/
Follow me on Twitter: https://twitter.com/GamingJay1001
Follow me on Facebook: https://www.facebook.com/GamingJay1001
Check out the book: http://www.amazon.com/1001-Video-Games-Must-Before/dp/0789320908
I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Jetpac is a 1983 shooter video game developed and published by Ultimate Play The Game and released for the ZX Spectrum and VIC-20. It was also released for BBC Micro in 1984. The game is the first instalment in the Jetman series, and is the first game to be released by the company, who were later known as Rare. The game follows Jetman as he must rebuild his rocket in order to explore different planets, whilst simultaneously defending himself from aliens. Jetpac has since been included in other Rare games such as an unlockable in Donkey Kong 64 and part of a compilation in Rare Replay. The game later spawned two sequels and a 2007 remake, Jetpac Refuelled, which was released for the Xbox Live Arcade service.
The game was written by Chris Stamper and graphics were designed by Tim Stamper. Jetpac was one of the very few Spectrum games also available in ROM format for use with the Interface 2, allowing "instantaneous" loading of the game when the normal method of cassette loading took minutes. The game was met with critical acclaim upon release, with reviewers praising the game's presentation and playability. It later won the "Game of the Year" title at the Golden Joystick Awards in 1983.
The game world is presented in a horizontal wraparound and consists of three platforms which Jetman can manoeuvre onto. Jetman must assemble his rocket (which spawns in instalments scattered around the map), and then fill it with fuel before taking off to the next planet, where the procedure is broadly repeated. In addition, the player has to defend themselves from the planet's aliens, and for bonus points collect valuable resources which occasionally fall from above.
After the first level, the rocket stays assembled and just requires refuelling. However, every four levels, the rocket resets (giving the player an extra life) and the replacement has to be built before it can be re-fuelled for take off. Each new model has a new design with a higher number written on it, although the gameplay remains unchanged. The enemies change forms each level (cycling back to the first after eight levels) and each alien has a different pattern of movement which means they can be dealt with in a different manner.