Its easy to think of failure in video games as a hindrance, but its so much more than that. Welcome to Grim Discussions, where we discuss the psychology behind game design and mechanics.
Today, we're taking a look at failure, how it can be used, and what purpose it truly holds in gaming. I would also have liked to discuss how failure has evolved since the NES days, but that would have been a much longer video.
-Games In Video (By order of appearance.) -
BloodBorne - http://amzn.to/2iRIEXK
Salt And Sanctuary - http://store.steampowered.com/app/283640/
Hue - http://store.steampowered.com/app/383270/
Thomas Was Alone - http://store.steampowered.com/app/220780/
Nekro - UNAVAILABLE (Abandoned kickstarter game.)
Killer Is Dead (Suda51) - http://store.steampowered.com/app/261110/
Darkest Dungeon - http://store.steampowered.com/app/262060/
Dragons Dogma - http://store.steampowered.com/app/367500/
Tales From The Borderlands (Beginning of ep 5) - http://store.steampowered.com/app/330830/