Used external cheat codes to play as the secret boss Shin Akuma / Gouki in the arcade version of Street Fighter 3: 2nd Impact. Read on below for his moves and more information...
This is a demonstration of the secret boss character Shin Akuma / Gouki in the arcade version of Street Fighter 3: 2nd Impact. There is no legitimate method to select him in this version of the game. Nevertheless, he is fully playable with no crashes. Here are his moves:
===== Special Moves =====
-- Fireball: D,DF,F + P
-- Flaming Fireball: F,DF,D,DB,B + P
-- Dragon Punch: F,D,DF + P
-- Hurricane Kick: D,DB,B + K (can also be done in air)
-- Double Air Fireball: in the air, D,DF,F + P
-- Roll: B,DB,D,DF,F + K
-- Ashura Warp: F,D,DF or B,D,DB + 3P or 3K
===== Super Arts =====
-- (I) Messatsu Gou Hadou: D,DF,F,D,DF,F + P (requires 1 level of gauge)
-- (I) Tenma Gou Zankuu: in the air D,DF,F,D,DF,F + P (requires 1 level of gauge)
-- (II) Messatsu Gou Shoryu: D,DF,F,D,DF,F + P (requires 1 level of gauge)
-- (III) Messatsu Gou Rasen: D,DF,F,D,DF,F + K (can also be done in air) (requires 1 level of gauge)
-- (all) Shun Goku Satsu: LP, LP, F, LK, HP (requires MAX stock level of gauge)
======== Additional Information ========
---- If you play through 1P arcade mode with him, once you get to Gill (the stage before last) and beat him, you'll then be stuck in a loop of fighting Gill over and over again. This means you cannot progress.
---- He has 2 colour palettes, both are legitimate, and both palettes appear correctly in the victory and losing screens.
---- Other than his two LP and MP palettes, the other buttons cause his lifebar icon to show a blue silhouette with a few spots of shadow.
---- If you use another palette other than LP and MP, his victory and losing portraits are messed up colours.