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Video title:

Using a Timer for Shoot Delay | QA - Godot Engine

Upload date:

January 1 2017

Uploaded by:

IvanSkodje

Video description:

Demonstrating how you can create and use a Timer to make a forced delay between shooting a cannon ball. Extra Timer Notes: You can also add the Timer Node directly on your scene. If you do, you would use timer = get_node("path/to/timer_node") instead of using Timer.new() and add_child(timer). You can set the properties directly on the node. Project Files ↣ https://mega.nz/#!lEUTlShK!oWBBlFW5KJnBmIefOfcQmlfpz1GE3esh8v9gvKr2mfM QA-Link ↣ https://godotengine.org/qa/9758/timer-node-how-to-use-it-in-code Contact Information: Web-Site ↣ http://ivanskodje.com Twitter ↣ https://twitter.com/IvanSkodje GitHub ↣ https://github.com/Tybobobo Background music provided by Teknoaxe: ↣ https://youtu.be/Tbk2LUDZ5T8 --- HASHTAGS --- Godot Engine #GDScript #Tutorial #Guide #Demo #Introduction #Ivan #Skodje #Example #Help #Implement #Implementation #Integration #Algorithm #Sprite #Bitmap #Code #Coding #Program #Programming #Game #Development #Developer #Nodes #Scene #Tree #Project #Files #Animation #Player #AnimationPlayer #Anim #anim_player #QA #Official #Answer #Questions #Question #Answering #Solution #How #to #How-to #Information #Info #Helping #You

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