Square Enix Are Trying To Make Their Games A Service

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  • [ – ] LowBudgetGaming reply Good video. I will try and keep this short because I could talk days on this subject. So basically greed is out of control at this point from all the big publishers. Microtransactions are now in full priced games,dlc are released on day 1 and games are not even properly optimized. In order for this to stop it is up to the gamers to stop pre ordering, stop buying cosmetic dlcs and stop wasting money on microtransactions. If you look at what 2K did to NBA2K18 it is clear that the gamers need to wake up before these greedy publishers completely destroy some of the most beloved franchises. As for Square Enix there have been a few updates to what you said. Deus Ex is on hold since it did not sell that well so we can't expect any more games in the near future. Hitman although did well and sold very well despite their attempts to chop up the game and sell it in bits, but did not sell as many copies as they wanted so they put the studio on sale. Good news is that IO interactive, the studio th...moreat makes the Hitman game did a management buyout and is now an independent studio which makes me very happy. Also one of the first things they did was to remove the DRM and put the game on sale on steam which tells you everything. The main problem here is that corporations are businesses and the shareholders are not gamers and don't care about games. They just want to make as much money as they can so they want the gamer to be connected to their product/service for as long as possible hence they have season passes and dlcs and online components so they make a game once and get money from it for years and years. Sorry about the comment getting so long, could have written a whole book probably.
    • [ – ] Skipx parent reply After reading your comment I completely agree with you. Hopefully gamers as a whole will show some of these companies that we're not gonna put up with these type of practices by holding on to our wallets.
      • [ – ] LowBudgetGaming parent reply I love how you say 'hold on to your wallets'. Wish more gamers did that. I haven't pre ordered any game in ages and game that I am looking forward to I tend to wait a couple of weeks to see if it is good before buying it. Only game I bought this year at full price was Hellblade, about a 2 weeks after release. Right now waiting for more reviews on Cuphead. Speaking of Square Enix, I was interested in Nier Automata but the game released in march and SE haven't even bothered to patch it yet on PC. So I am going to wait till they finally fix it or when they release a game of the year edition or something. Another example of them only caring about money and no regard for their paying customers.
        • nekollx parent reply expand (possible spam) Sorry what is a customer? All I See is free money. All joking aside: I've explained for years how games cost more and more because the cost HAST NOT CHANGED in decades years. How much was a tripple a game in cost and content in 1997 $60, how much is a tripple a game today $60. Despite more content and length the cost doesnt reflect the work. But there is a logical limit you have to find a balance you cant expect people to spend 300 on a simple game just because you broke it up into 8 parts. Developers need to find a new method. As for Day one DLc i have no real problems with that because you have to rember it take abount a month for a game one completed to have the gold master created and once that master is created you cant add to it as that is what all the physical coppies, which i have to remind everyone still exist even if you bought it on Steak that steam copy still had to be built from the same copy going out to retail stores. And ALOT can happen in a month when it come to game d...moreevelopment that you just can not get out on the release Master cause it's already made
        • [ – ] nekollx parent reply Sorry what is a customer? All I See is free money. All joking aside: I've explained for years how games cost more and more because the cost HAST NOT CHANGED in decades years. How much was a tripple a game in cost and content in 1997 $60, how much is a tripple a game today $60. Despite more content and length the cost doesnt reflect the work. But there is a logical limit you have to find a balance you cant expect people to spend 300 on a simple game just because you broke it up into 8 parts. Developers need to find a new method. As for Day one DLc i have no real problems with that because you have to rember it take abount a month for a game one completed to have the gold master created and once that master is created you cant add to it as that is what all the physical coppies, which i have to remind everyone still exist even if you bought it on Steak that steam copy still had to be built from the same copy going out to retail stores. And ALOT can happen in a month when it come to game d...moreevelopment that you just can not get out on the release Master cause it's already made
          • [ – ] LowBudgetGaming parent reply I can see where you are coming from but my point is that an AAA game is not $60 anymore. With the way things are they go well over a $100. Lets take one example - Shadow of War 3 versions - $60,$80,$100 and all the microtransactions on top. My problem with Day 1 dlc is the concept of it. If it is free sure great but often what we see is that the main game is still buggy and poorly optimized but they are selling you cosmetic stuff. As I mentioned above Nier Automata hasn't been patched yet but they have already released dlc for it before fixing the poor port on pc.
            • [ – ] nekollx parent reply and as i said while $60 isn't enough $270 for the complete game is also insane, a better method needs to be figured out.
              • [ – ] LowBudgetGaming parent reply Hmm, I suppose it all boils down to whether the game is good. People will happily spend $60 or more for a good game from a developer/publisher with a good reputation; CD Projekt Red for example. I have bought the witcher 3 twice and witcher 2 twice as well (infact paid more than $60 actually) but for others I wouldn't give them $60 (people like EA).
                • [ – ] nekollx parent reply personally, as a game developer myself, i try to show my support by buying the DLa and some of the microtranction stuff, as long as it's done reasonably i'm willing to shell out some extra cash because developers are really in a bad social bind. Heres another example, the Legendy of Zenda: Link Awakening for SNES was $60 at lanch, a similar retro game made today from an indy developer is EPECTEd to only chanrge about $20 DEPSITE it having the same level of content and materia as Zelda. The social construxtiosn around game values are insane so either we accept dlc and microtransactions so developers can charge a FAIR proce for the time, effort, and quality put into the product or we watch gaming pop like the real estate boom when that $60 price point can no long sustain the costs of development. Do you want gaming to die? Cause it's simple econolics either the cover price has to give or there has to be secondary income.
                  • [ – ] LowBudgetGaming parent reply I think the issue is quite simple here - you are a developer and I am a gamer and unless we both try to understand the other's point of view a little more things will not change. As for the fact that we either accept dlcs and microtransactions or the gaming industry dies I completely disagree with you on that. The way dlcs and microtransactions are currently implemented I will never support them. They have to offer value and not be cut content sold separately or cosmetic fluff. I am all for the old expansion model where a game came out, if it did well the devs made a sizeable expansion often standalone and people bought that as well. As for the economics part instead of charging more game makers need to find ways to cut costs, maybe reduce advertising budgets, make their games more focused and linear, I will give you a recent example - Hellblade made by Ninja Theory made by a small team of about 20, costs $30. I bought it purely to support the dev, even made a video encouraging others...more to pre order it before launch. Rather than charging more maybe game makers should think about charging a bit less and selling more. Ultimately gaming is a hobby, and not a necessity and if games get more expensive people will simply stop buying it or they will wait for sales; I have started doing this. I buy more $20-$30 games than $60, in fact I bought Cuphead just yesterday, another great game made by a very small team, and I am even thinking of buying another copy as a gift for someone.
                    • nekollx parent reply and again your falling in the trap I already mentioned theres a built in bias, "oh it's a small team so they charge less" despit it taking the same effort, are you seriously telling me Hellblade has HALF the quality of Breath of the wild or Bayonetta? Cause that's what your saying when you say "only 30 bucks" if they charged full retail at 60 would you still consider it a "good value"
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