Badman is taking a look at Broken Age from Tim Schafer's Double Fine for Windows PC, Ouya, IOS and Steam! What will badman think of the first part of this amazing video game by his favorite game designer? Watch and find out you sexy people!
Broken Age Review - Badman
Developer: Double Fine
Extra Info on Broken Age by Double Fine
Broken Age (previously known as Double Fine Adventure) is a point-and-click adventure video game, Tim Schafer's first return to the genre since 1998's Grim Fandango. The game is produced and distributed by Schafer's Double Fine Productions for Microsoft Windows, Mac OS X, Linux, iOS, and Android platforms. The game is currently being developed in two acts, the first released on January 28, 2014 (and two weeks earlier for Kickstarter backers).
Broken Age began under the working title Double Fine Adventure (internal codename "Reds") as a Kickstarter crowdfunded project promoted by Double Fine and 2 Player Productions in February 2012. Originally a goal of $400,000 was set to cover the costs of development and documentary filming, it became the largest crowdfunded video game project at the time, raising over $3.45 million from more than 87,000 backers within the month. It remains one of the highest-backed crowdfunded projects of any type, and its success helped to establish Kickstarter and other crowdfunding mechanisms as a viable alternative to traditional venture capital and publisher funding for niche video game titles. The game's development is being chronicled by an episodic series of documentaries produced by 2 Player Productions.
Broken Age is a graphical point-and-click adventure game, where the player-controlled character can be directed to move about the screen, examine objects, and talk to non-player characters to learn more about the game world. The game features two playable characters, each located in separate worlds; the player can switch from one character to the other via the game's interface at any time, but otherwise these characters do not interact in any direct way. The game employs context-sensitive actions instead of using verb lists as early adventure games would use, as Schafer stated that in essence, "there really was always one verb, which was 'interact with'" and opted with the more modern approach. Each character has separate item inventories as they collect objects; items can then be used by dragging them onto context-sensitive areas on the screen or combined with other inventory items.
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