I can honestly say that we didn't expect THAT to be the end of this game.
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Inside (stylized as INSIDE) is a puzzle-platformer adventure video game developed and published by independent studio Playdead. In the game the player controls a young boy in a monochromatic landscape, solving environmental puzzles while avoiding death in a 3D sidescrolling fashion, thematically and visually similar to Playdead's earlier game Limbo.
Inside was released on Xbox One on June 29, 2016, and on Microsoft Windows on July 7, 2016. The game received near-unanimous acclaim upon release, with some critics and reviewers calling it a worthy successor to Limbo.
Inside is a puzzle platformer, in which the player controls a young boy who explores a surreal environment presented as a primarily monochromatic, 2.5D game, using only splashes of color to highlight parts of the environment. The player can make the boy walk, run, swim, climb and use objects in the environment to progress in the game. Later, the boy gains the ability to control lifeless bodies to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar mechanic in The Swapper. The boy character can die, including if some puzzles are not completed fast enough, such as being shot with a tranquilizer dart by hunters, caught or eaten by dogs, or drown if kept underwater too long. As with Limbo, these deaths are accompanied by gruesome animations and sound effects, and the game continues from the most recent checkpoint.
Playdead Studios released the monochromatic indie game Limbo in July 2010, which was critically praised and sold over one million units. Within a few months of its release, Playdead began development on their second game under the working title "Project 2". As a spiritual successor to Limbo, Inside reclaimed assets from Limbo's development. Playdead said that the two games were similar, though Inside is more "crazy", "weird", and 3D. The Danish Film Institute provided part of the game's funding.
Inside received critical acclaim. The game was one of Polygon and IGN's most anticipated 2016 releases. From previewing the game at E3 2016, Marty Sliva considered the title to be "Super Limbo", polishing and improving from Playdead's first game into the new title in the same manner that Nintendo had done for its previous games in bringing them to the Super Nintendo Entertainment System. Kotaku's Kirk Hamilton called the game an "evolution" on what Playdead has succeeded to do with Limbo. Jaz Rignall of USgamer previewed Inside and wrote that it was one of the best puzzle platformers he has played, even better than its predecessor. Inside was named "Best Independent Game" of E3 2016 in the Game Critics Awards.
Inside received "universal acclaim" reviews, according to video game review aggregator Metacritic. Critics favorably compared the title as a worthy successor to Playdead's previous game, Limbo.
Wikipedia contributors. Inside (video game). Wikipedia, The Free Encyclopedia. August 2, 2016, 04:34 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Inside_(video_game)&oldid=732619692.