Do you think there's a scene in the new movie where the Rangers swim around underground, discussing who should be which color? Oh wait... there is. Well, at least they probably don't fight a monster made of eyeballs.
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Mighty Morphin Power Rangers (MMPR) is the title of five different video games based on the television series of the same name, one for each of the following game platforms: Sega Genesis (Mega Drive), Super Nintendo Entertainment System (Super NES), Game Boy, Game Gear, and Sega CD. The Nintendo versions of the game were released by Bandai, while the Sega versions were published by Sega themselves.
The Super NES version of Mighty Morphin Power Rangers is a side-scrolling action game composed of seven stages, with two different gameplay styles. In the initial five areas, the player controls one of the five original Power Rangers (Jason, Zack, Kimberly, Billy, and Trini) as they're sent to a location that is being invaded by Rita Repulsa's Putty Patrolers. The player begins the area as their selected character's civilian form, who will fight enemies using their unique hand-to-hand fighting style. When the player confronts that level's boss, they morph into their Ranger form, which fully refills the health meter and enables a greater range of attacks, wall jumps, and body blows. As a Power Ranger, the player is armed with that Ranger's signature Power Weapon and a special "bomb" attack which damages all enemies on the screen. The bomb is a one-time attack and can only be replenished by picking up a rare "bomb" item in the stage. In the final two areas, the player will control the Megazord mecha and fight against a giant monster. The Megazord is equipped with the Power Sword, which charges for special attacks using an energy meter on the bottom of the screen. When the enemy monster is defeated, the Megazord charges its sword for a finishing move.
The Super NES version of Mighty Morphin Power Rangers was developed by Natsume, who previously worked on the Chojin Sentai Jetman video game for the Family Computer released exclusively in Japan. The Famicom Jetman game feature a structure similar to MMPR on the Super NES, in which the game consisted of standard side-scrolling levels where the player controls one of the Rangers and fights against human-sized enemies, followed by end-level boss battles where the player controls the team's giant robot in a fighting game-like combat system. Natsume would go on to develop all the subsequent Power Rangers games on the Super NES (Power Rangers: The Movie, Power Rangers: The Fighting Edition and Power Rangers Zeo: Battle Racers), as well as the Gekisou Sentai Carranger video game for the Sufami Turbo add-on in Japan.
The four reviewers of Electronic Gaming Monthly gave the Super NES game a score of 6.5 out of 10 but a unanimously negative assessment, saying it has poor animation and dull level design and "is simply way too easy for experienced players." They praised the character selection feature, but concluded that even Power Ranger fans would find the game entertaining for only a short while.
Wikipedia contributors. Mighty Morphin Power Rangers (video game). Wikipedia, The Free Encyclopedia. March 22, 2017, 21:11 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Mighty_Morphin_Power_Rangers_(video_game)&oldid=771666957.