Man, when people say Pokemon Sun and Moon take inspiration from Pokemon Colosseum and Gale of Darkness, they should've gone all in, especially with that endgame boss...
.wav (GB/BGB output, 15.1MB): https://mega.nz/#!d10U2RjY!HgPxVkJWehz6Rm2JoZeKiZW13ga4WPB_9H-Ps65kXq0
.wav (NES, 7.6MB): https://mega.nz/#!4xdSiSjI!6ZVlaqagcGrx-vUdyYV66U67eieZ1SOvPKeZP_evB8I
.mp3 (GB/BGB output, 1.5MB): https://mega.nz/#!51lmlA7Q!d6-GuflanrNc1-8afzqB7UXmS8Ni6matBInsT2ewres
.mp3 (NES, 1.1MB): https://mega.nz/#!s9kj1K4A!p19d0ojMNO0h76DDQ7rSb_0bziSoFcXl8rb3btKogEk
.nsf (8KB): https://mega.nz/#!stVGCbTL!NjaoICMc_p8vpmvDFzEcJCbBGJTnspwhS-xJOgxZpt0
.ftm (10KB): https://mega.nz/#!E0dylb4K!2aC8vxzt4IQ2hHVnUVv_astlF8kVOD9xhLSyxYHwaOc
.gb (32KB): https://mega.nz/#!Q5FFkIJS!4xMHhO2MkaEDvMhbsizttxX4PLWAQsL0TBZQRsY5kyE
.gbs (7KB): https://mega.nz/#!Q082RZ7b!ErXn9FUpl6G0kTMMf1mhdZqNSL11wGaxzUtznkoMlmY
Wow, that's a lot of links...
Anyway, no footage from the tracker this time around. That's because I wanted to test out HertzDevil's lua script that converts Famitracker/0CC-FT modules to Game Boy, and didn't want to deal with matching up the audio with the tracker when it's not even the one you hear in Famitracker. Now, the best way to describe this script is that it takes whatever wave you put into the singular N163 channel, converts that and the two 2a03 channels into GB's sound system and makes you capture audio from whatever emulator you want to use (in this case, BGB). You can find a link to the module here:
Why a song from Gale of Darkness? Because I was really in the mood to make a song from that game, and thought it'd be perfect to test out the lua script.
Music originally composed by Tsukasa Tawada
Pokemon (C) 1996-20XX The Pokemon Company