We're finally 10 and we can set off on our Pokemon journey! With Pikachu by our side and a wide open world to explore, will we become a Pokemon Master or fail to rise to the challenge like so many others. Gotta Catch 'Em All!
Game: Pokemon Yellow
Lper: Dean (Deshar)
Challenge: Locked In
Rule 0: Nick-Name all your Pokemon.
Rule 1: Before the first gym, the first 6 pokemon to be added to your party are Locked In and cannot be switched out.
Rule 2: You may only switch your Pokemon after you complete a gym, once you move out of the town, your party is Locked In and cannot be switched out.
Rule 3: If a Pokemon faints, it is dead. Release it at a PC and leave the space empty until the next gym is completed.
Rule 4: You may only own one of each evolutionary chain.
Rule 5: OHKO moves are banned.
Rule 6: If all your Pokemon faint, you lose.
Rule 7: Legendary Pokemon are not allowed in your party, you may still catch them if you want to.
Rule 8: If your party is Locked in and you don't have a Pokemon that can learn the HM for that route, you may switch out a party member for a HM user.
Rule 9: If your HM user dies, you may use it as a HM Slave until you can get a replacement.
Rule 10: HM Slaves must not engage in battle, if they are your last Pokemon, you lose. If randomly switched in by a move, switch to another Pokemon.
Rule 11: Day care counts as part of your team, if you leave a Pokemon at the daycare you must leave a space open in your party until you pick it back up.