Freedom Locomotion is a tech demo that showcases Huge Robot's attempt at iterating on the standard locomotion seen in VR games so far. The goal is to make a much more natural and organic interaction with the player, so that we can enjoy the space we're in without worrying so much about getting ill, or trying to remember 'how to play.' They've added in the two most common Teleport-style movement systems as well so you can see the differences.
Freedom Locomotion VR on itch.io ► https://hugerobot.itch.io/freedom-locomotion-vr
FREEDOM LOCOMOTION VR is a showcase for the Freedom Locomotion System. It is a demo created and designed with the intent of giving users enough content to draw them in for long enough to get used to the system.
Because while Freedom Locomotion is immersive and easy to pick up and learn, there is nonetheless a slight learning curve that will take a user anywhere from 5 to 20 minutes to really get a feel for.
But the longer they spend in there, the more they'll come to the inevitable conclusion that - this may well be the most immersive locomotion system possible as long as we have VR that involve headsets and hand based controllers.
The system is actually compromised of 3 locomotion systems and 3 additional sub-systems, that together comprise the 'Freedom Locomotion System'.
While this is a showcase intended to demonstrate the efficacy of a well designed walking in place solution for VR, the rest of the additional systems when combined together elevates it to a truly immersive and robust level, able to cater to a wide range of users and provide them with the most presence inducing experience that they're comfortable with.
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