Thank you Ma Sa for requesting these battles.
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Original Comment: "do the chicken of doom against 2000 zombies or make the big ogre havee aboud 5000 health and put like 10 of them with 1500 ogres against a 3500 footman and other humens but no archers or 2000 zombies vs 10000 footman"
Ultimate Epic Battle Simulator is a massive battle simulation game. In Ultimate Epic Battle Simulator you can pit different armies against each other. Ultimate Epic Battle Simulator consists a wide range of troops throughout history, there are even some fantasy and animal based units. You are able to have 10s of thousands of units on the battlefield, the only real limit is your computer. This is a massive amount of units. The player is also able to possess one of his units and take direct control over him. The player can also rally other units near by to follow him or attack with him.
This little game has a lot of potential, I can't wait to show you guys more of Ultimate Epic Battle Simulator!
Thank you for watching this let's play Ultimate Epic Battle Simulator gameplay video! You guys know what to do if you like the #video! :D
About Ultimate Epic Battle Simulator
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!
Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.
Yes I worked hard to bring this game to life, may you all inflict carnage upon it!
Steam Link: http://store.steampowered.com/app/616560/
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