Cash faces off with the hardest enemy in the game, the Spore Spawn! Wait, that's not the hardest enemy? Could have fooled me...
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Super Metroid is a side-scrolling action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The third installment in the Metroid series, it was released in Japan in March 1994, with other territories later. The story takes place after the events of the Game Boy game Metroid II: Return of Samus (1991); it follows the protagonist and playable character Samus Aran, who travels to planet Zebes in an attempt to retrieve an infant Metroid stolen by the Space Pirate leader Ridley.
The development staff from previous Metroid games – including Yoshio Sakamoto, Makoto Kano and Gunpei Yokoi – returned to develop Super Metroid over the course of two years, with half a year earlier to gain approval for the initial idea. The developers wanted to make a true action game, and to set the stage for Samus's reappearance. The gameplay focuses on exploration, with the player searching for power-ups that are used to reach previously inaccessible areas. It features new concepts to the series, such as the inventory screen, an automap, and the ability to fire in all directions.
The game received critical acclaim from video game journalists, who praised its atmosphere, gameplay, music and graphics. It is often described as one of the best video games of all time. Although the game did not sell well in Japan, it fared better in North America, and had shipped 1.42 million copies worldwide by late 2003. It became popular among players for speedrunning, and has inspired other games within the Metroidvania genre. The game was followed by the 2002 release of Metroid Fusion and Metroid Prime, ending the series' eight-year hiatus. Since 2007, Super Metroid became available as a Virtual Console title for the Wii, the Wii U, and the New Nintendo 3DS.
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Episode: Super Metroid - Spore Spawn Problems - PART 4 - Retbro Gaming
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