Chuck Norris is unstoppable in ultimate epic battle simulator. Let's see how Chuck Norris vs nuclear bombs goes.
Ultimate epic battle simulator is a fun game and seeing Chuck Norris fight chickens is just a random part of ultimate epic battle simulator gameplay.
Seeing Chuck Norris beat down zombies like nothing is also fun. The whole fun ultimate epic battle simulator is Seeing Chuck Norris vs anyone.
In ultimate epic battle simulator want to see 10,000 chickens fight an army of Romans? Done! Want to see 10,000 zombies vs Heroes. Done!
With ultimate epic battle simulator you pick the battles and you make the fun.
Ultimate Epic Battle Simulator is a title developed by Brilliant Game Studios. It enables the user to simulate medieval/ancient battles in which dozens of thousands of units can participate. The game presents the topic in a humorous way. Not only Romanian centurions, medieval knights, Spartans and Persians can fight against each other, but orcs, trolls, Santa Clauses, penguins and chickens as well. The strengths of these armies (even the chickens) are more or less equal, but each unit type has unique attack. The battles take place in varied environments – there are winter landscapes, mountain tops, deserts and green fields.
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Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in Epic Battle Simulator. Mess around with a massive variety of units. Everything from, Roman Centurions, Medieval soldiers, Knights, Orcs, Trolls, and yes, chickens! The main focus in this game is giving the player no restrictions to what he can do. That is why we decided not to limit the amount of units in battle. Want to see what a battle of 100,000 units looks like? We don't recommend going past 10,000 for most machines but its your CPU, do what you want! On top of that, you can play as any one of the units in the game, getting up close and personal to help change the tides of a massive battle, while rallying teammates and giving them orders!
Unfortunately there really aren't many engines that you can chuck 10,000 characters in and expect good performance. This is why I worked months on end to create the most powerful crowd rendering system ever conceived in Unity engine. The detail of each character has little effect on performance while each individual acts independently, but is working towards a greater good for his team. Each individual decides his own path and navigates complex environments. But I didn't stop there! With the large open environments, I needed a more dynamic lighting solution than the one built in to Unity engine. So I built my own dynamic global illumination lighting engine. This enables bounce light completely in real time. What does that mean? That means every piece of shiny armor is reflecting it's true surroundings, every bright surfaces illuminates it's surroundings and effects the overall lighting.
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