One of the inspirations behind Fallout! Wasteland From 1988
Buy Wasteland on GOG- https://www.gog.com/game/wasteland_the_classic_original
Wasteland OST (that was added in the re release - https://www.youtube.com/watch?v=MAIsNtK6Szc
From Wiki- "The game is set in 2087, following a nuclear war between the United States and the Soviet Union. Parts of Earth have been turned into a "wasteland" where survival is the paramount objective. Players control a party of Desert Rangers, a paramilitary group based in the deserts of the Southwestern U.S. that survived the nuclear holocaust and are assigned to investigate a series of disturbances in the desert. The party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens and creatures of the wasteland to the player's cause. Throughout the game, the player explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas.
Wasteland was a successful game, and has been included on numerous "best game" and "hall of fame" lists. Computer Gaming World Magazine awarded it the Role-Playing Game of the Year award, and ten years later in 1996, it named Wasteland the #9 computer game of all time. In its review, it cited "its ease of play, richness of plot, problem solving requirements, skill and task system, and graphic display" as elements of its excellence.
Wasteland was followed in 1990 by a less-successful intended sequel, Fountain of Dreams, set in post-war Florida. Electronic Arts got cold feet at the last moment, and did not advertise it as a sequel to Wasteland; in fact, none of the creative cast from Wasteland worked on Fountain of Dreams. Interplay has described its game Fallout as the spiritual successor to Wasteland (as evidenced by the similar setting and that an NPC in Fallout 2 frequently recites combat messages from Wasteland).
Interplay also worked on a game called Meantime for a while, which was based on the Wasteland "game engine" but was not a continuation of the story. Coding of Meantime was nearly finished and a beta version was produced, but full production of the game was canceled when the 8-bit computer game market went into decline."