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Video title:

DEADLY ENCOUNTERS l Alien Isolation Part 5 Walkthrough

Upload date:

February 2 2017

Uploaded by:

PurpleOak

Video description:

ALIEN ISOLATION - Gameplay Walkthrough Part 5 - DEADLY ENCOUNTERS Hello everyone and welcome I am Purpleoak and I last left off in Alien Isolation myself and Axel are trying to sneak around to get to the communication room. Along the way though we run into people who would shoot us on site so we must remain hidden. So far this game was been scary as it gets!!! But I love it. #alienisolation #alien #alienseries #horror #horrorgame #horrorletsplay #horrorgames #scarygames #letsplay #gameplay ----------------------------------------------------------------------------------------------------------- Looking to find fellow gamers like yourself? Then head on over to https://www.mygamingcareer.com You can find me there as well. ------------------------------------------------------------------------------------------------------------- Subscribe If you like what you see https://www.youtube.com/channel/UCOeVXuFc36WfqFAqRSJztPA Instagram https://www.instagram.com/willie_nutter/ twitter https://mobile.twitter.com/willie_nutter -------------------------------------------------------------------------------------------------------- Alien: Isolation is an action-adventure video game developed by Creative Assembly and based on the Alien science fiction horror film series. It was published by Sega and originally released for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One on 7 October 2014. The game is set 15 years after the events of Ridley Scott's 1979 Alien film and follows Amanda Ripley, daughter of Alien protagonist Ellen Ripley, and her efforts to investigate the disappearance of her mother. Unlike previous video game adaptations of the Alien franchise, Alien: Isolation places a strong emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single alien creature over the course of the game with the help of gadgets like a motion tracker and a flamethrower. It was designed more in line with Scott's film as opposed to James Cameron's more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an entirely new engine that was built from scratch to accommodate technical aspects like the game's atmospheric and lighting effects as well as the alien's behavioral design. Creative Assembly originally intended to make Alien: Isolation a third-person game, but the perspective was later shifted to first-person in order to create a more intense experience. Upon release, Alien: Isolation received generally positive reviews from video game journalists and sold over two million copies in Europe and the US as of May 2015. Critics praised the game's retro-futuristic art direction, sound design, and the alien's artificial intelligence, but criticized its story, characters, and voice acting. The game won several year-end awards, including Best Audio at the 2015 Game Developers Choice Awards and Audio Achievement at the 2015 British Academy of Film and Television Arts Awards. Several downloadable content packs that extend the game with new missions and challenges were also released. Alien: Isolation is a single-player action-adventure game with stealth and survival horror features, in which the player controls the protagonist, Amanda Ripley, from a first-person perspective to interact with the environment. To advance through the game, the player must explore a space station and complete numerous objectives while avoiding, outsmarting and defeating enemies like human occupants or hostile androids. Objectives range from activating computers to collecting certain items or reaching a specific area in the game. The player has the ability to run, climb ladders, and sneak into vents. The player can also crouch and hide behind objects to break the line of sight with enemies, and covertly peek over or lean around to gain view. The player has also the ability to go under nearby tables or inside lockers to hide from enemies

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