We've livestreamed Maniac Mansion, Zak McKracken and The Secret Of Monkey Island, but now we're finally getting our hands on Thimbleweed Park! The only game that's ever been released with ACTUAL OCTOTIGGY CAMEOS, Thimbleweed Park is a welcome return to the old-school point-and-click genre for ex-LucasArts alums Ron Gilbert, Gary Winnick and David Fox! But will it hold up to those other iconic games? Will we ever get the chainsaw and the chainsaw gas together? And will ANYONE EVER ASK US ABOUT LOOM™?
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Thimbleweed Park is a point-and-click adventure game developed by Ron Gilbert and Gary Winnick for Linux, Microsoft Windows, OS X, iOS, Xbox One and Android. A PlayStation 4 version is planned 3 months after its launch. It was revealed on November 18, 2014 along with a Kickstarter crowdfunding campaign with a goal of US$375,000, and was released on March 30, 2017.
The game is a spiritual successor to Gilbert and Winnick's previous games Maniac Mansion (1987) and The Secret of Monkey Island (1990), and is designed to be similar to graphic adventure games released in that time period, both visually and gameplay-wise.
The game is played similarly to early graphic adventure games; it is seen from a third person perspective, with a view of the area taking up the majority of the screen, while the bottom portion is taken up by the player's inventory and a list of verbs, such as "use", "pick up", and "talk to". By clicking on a verb followed by one or two items or characters, the player character will attempt to perform the action described. An example given in the reveal trailer was "Use balloon animal with corpse", performed by clicking on the verb "use", the "balloon animal" item in the player's inventory, and a corpse found in an area in the game.
The game has five different player characters which the player can switch between in the middle of gameplay, similarly to Maniac Mansion.
The game starts off with a murder in the town of Thimbleweed Park, which two detectives (Angela Ray and Antonio Reyes) are charged with investigating.
On November 18, 2014, Gilbert posted an update to his blog, in which he revealed that talks about the game had begun "several months ago" while he and Winnick had been discussing how fun their time developing Maniac Mansion at LucasArts (Lucasfilm Games at the time) had been, and how they liked the "charm, simplicity and innocence" of the adventure games of that era. Winnick proposed that they should make a new game in the style of their old ones; as such, it is designed as if it had been made in 1987 and as if it were "an undiscovered LucasArts adventure game you've never played before". Gilbert agreed, and suggested that they should crowdfund it on Kickstarter.
Development started with Gilbert and Winnick building the game's world and story, designing puzzles using puzzle dependency charts, and creating characters around the puzzles. From the start, Gilbert says, they knew that they wanted to make the game a satire of Twin Peaks, The X-Files, and True Detective. The game's production is planned to last for 18 months, during which Gilbert will be doing programming, Winnick will be doing the art, and the two of them will co-write and co-design the game. Six months into development, an additional artist and programmer are planned to be hired along with a part-time musician.
A month-long crowdfunding campaign for the game was launched on Kickstarter on November 18, 2014, with a goal of US$375,000; people who pledged at least $20 are to get a copy of the game once it comes out. At the end of the campaign, on December 18, 2014, they had managed to raise US$626,250 from 15,623 people; they had also managed to reach a number of "stretch goals", which would allow German, Spanish, French, and Italian localizations of the game, full English voice acting, and ports to iOS and Android.
Wikipedia contributors. Thimbleweed Park. Wikipedia, The Free Encyclopedia. March 31, 2017, 15:39 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Thimbleweed_Park&oldid=773141252.