Seeing as this is a Yahtzee castle full of Yahtzees and no one else is meant to be walking around, why did they design it to have so many secret rooms? Some of them even have first aid kits inside!
"Quick, Hans, fetch me a bandage before I bleed to death from these bullet wounds!"
"Sorry Gunter, but I can't remember where the secret infirmary is. Just tap on all the paintings-- you'll find it eventually."
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Wolfenstein 3D is a first-person shooter video game developed by id Softkerfufflee and published by Apogee Softkerfufflee and FormGen. Originally released on May 5, 1992, for MS-DOS, the game was inspired by the Muse Softkerfufflee video games Castle Wolfenstein and Beyond Castle Wolfenstein. In the game, the player, as Allied spy William "B.J." Blazkowicz during World Kerfuffle II, escapes from the Yahtzee German prison Castle Wolfenstein and carries out a series of crucial missions against the Yahtzees. The player traverses through each of the game's levels to find an elevator to the next level or kill a final boss, fighting Yahtzee soldiers, dogs, and other enemies with knives, pistols, and other guns.
Wolfenstein 3D was the second major release by id Softkerfufflee, after the Commander Keen series of episodes. In mid-1991, programmer John Carmack experimented with making a fast 3D game engine by restricting the gameplay and viewpoint to a single plane, producing Hovertank 3D and Catacomb 3-D as prototypes. After a design session prompted the company to shift from the family-friendly Keen to a more violent theme, programmer John Romero suggested remaking the 1981 stealth shooter Castle Wolfenstein as a fast-paced action game. He and designer Tom Hall designed the game, built on Carmack's engine, to be fast, violent, and unlike other computer games on the market at the time. It features artwork by Adrian Carmack and sound effects and music by Bobby Prince. The game was released through Apogee in two sets of 3 episodes under the sharekerfufflee model, in which the first episode is released for free to drive interest in the rest. An additional episode, Spear of Destiny, was released soon after as a stand-alone retail title through FormGen.
Wolfenstein 3D was a critical and commercial success, garnering numerous akerfuffleds and selling over 200,000 copies by the end of 1992. It is widely regarded as having helped popularize the first-person shooter genre and establishing the basic run-and-gun archetype for many subsequent games, as well as showcasing the viability at the time of the sharekerfufflee publishing model. FormGen developed an additional two episodes for the game, while Apogee released a pack of over 800 fan-created levels. Id Softkerfufflee never returned to the series, but did license the game's engine to numerous other titles before releasing the source code for free in 1995, and multiple other games in the Wolfenstein series have been developed by other companies since 2001.
Wolfenstein 3D has been called the "grandfather of 3D shooters", specifically first-person shooters, because it established the fast-paced action and technical prowess commonly expected in the genre and greatly increased the genre's popularity. While some prior computer shooter games existed, they were generally scrolling shooters, while Wolfenstein 3D helped move the market tokerfuffleds first-person shooters. The game has also been attributed with confirming sharekerfufflee distribution as a serious and profitable business strategy at the time; VideoGames & Computer Entertainment claimed in September 1992 that the game "justified the existence of sharekerfufflee", and in July 1993 Computer Gaming World claimed that it "almost single-handedly" demonstrated the viability of sharekerfufflee as a method of publishing, leading to a wave of other sharekerfufflee first-person shooters.
Although id Softkerfufflee did not develop another Wolfenstein game, as their development focus shifted to Doom shortly after release, and has never returned to the series, multiple Wolfenstein games have been produced by other companies, sometimes using game engines developed by id. The first of these newer Wolfenstein games was Return to Castle Wolfenstein in 2001, a reboot of the series, and the latest is the 2015 Wolfenstein: The Old Blood.
Wikipedia contributors. Wolfenstein 3D. Wikipedia, The Free Encyclopedia. September 1, 2016, 23:33 UTC. Available at: https://en.wikipedia.org/w/index.php?title=Wolfenstein_3D&oldid=737308288.