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Blood: Video Game History
In January 1996 Duke Nukem 3D was released and at the time it sported revolutionary new graphics using Ken Silverman's Build engine. First person shooters had become incredibly successful thanks to games like Duke Nukem 3d and of course Id software's games Wolfenstein 3d, and Doom.
In June 1996 Quake was realised and once again revolutionized the already very popular genre of first person shooters. Not only did it feature jaw dropping full 3d visuals but it sported a multi-player component that took the world by storm.
Even though the Build engine was now outdated other game companies still wanted to capitalize on the success of the first person shooter genre. Duke Nukem 3d had taken inspiration from classic action films with Duke quoting lines from Evil Dead: army of darkness, Die hard, terminator. John Carpenters film 'They Live' and a host of others.
After the success of Duke Nukem 3d. 3d realms started work on two new first person shooters using the build engine. Blood and Shadow Warrior. 3d realms would later sell off the rights to the game Blood to Monolith who would finish production. Both games would take inspiration from classic films just as Duke Nukem 3d had done. With Blood's hero Caleb referencing horror films like the shining, and Shadow Warriors hero Lo Wang referencing martial arts films.
The build engine although now outdated had been enhanced for Blood. It now featured Voxel graphics, which essentially allowed the weapons, keys, ammo and other pick-ups throughout the game to appear in 3d.
As the name suggests, Blood is an extremely gory game. It featured blood and gore all over the walls and floors and there was even a physics element to the games gore.