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The game begins with a pizza delivery person, controlled by the player, walking into a house on his last pizza delivery. Upon entering, the front door closes and is locked, presumably by Emily, since she appears for an instant in front of the door. The player must then survive the night from 11pm until 6am in the morning. Each hour of the game is a new level. The player can explore the house freely looking for clues as to why they are trapped inside. Various notes and recordings containing story elements are spread out in different rooms. At a fixed amount of time the hour changes and new gameplay elements are added in the form of a doll or Emily. The player must then figure out how to interact with each doll and Emily herself in order to survive the hours. If a doll or Emily attacks the player, in the form of a jump scare, then the player loses and the game is over. The player will be restarted at the beginning of the last hour. There are various clues on notes and on a whiteboard in the kitchen that help the player to learn how to handle a doll when it appears. The mechanic of each doll and Emily's game build upon each other. The player may have to run, stay still, or face a certain direction to survive. During the final level, the player must survive all of these elements in combination.
A month ago, two people were found dead in the living room of their house as they were packing up to move. A pizza is ordered to the house using an online pizza delivery service by what is presumably a deceased girl named Emily. The pizza man comes to the house to fulfill the order. Details in the order explain that the door is open and to walk right in. When the pizza man walks in, the door is closed and locked behind him. During his stay in the house, the pizza man is visited by var…